Legends, Loot, & Lore: A Players's Guide to Dungeons and Dragons
"Legends, Loot, & Lore" is a fun Dungeons and Dragons podcast where host Andrew and co-host Catherine dive into the thrilling realms of D&D, delivering news, tips, interviews, and fascinating tales of legendary adventures, all from the perspective of someone new to or interested in playing Dungeons and Dragons.
Legends, Loot, & Lore: A Players's Guide to Dungeons and Dragons
A Tiefling, Gnome, and Human Walk Into a Tavern: Mirth, Magic, and Mayhem Ensues
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Ever wondered how a gnome, a tiefling, and a human with a dire wolf companion might navigate the perils and hilarity of a fantasy quest? Strap in for an episode of Legends, Loot, and Lore that promises side-splitting laughs and heart-pounding action as our beloved trio of Catherine, Fable, and James bring their eclectic characters to life. Zanros Bemblebomble, Dal Solice, and Iquium Arravius are not your average adventurers; their journey from the cozy taverns of Neverwinter to the treacherous Triboar Trail is littered with goblin negotiations, dire wolf antics, and the kind of camaraderie that could either save the world or hilariously doom their mission.
Hold onto your hats as we regale you with tales of our heroes' unlikely friendships, forged in the face of mischievous plans and magical misadventures. Witness the group's whimsical strategy sessions and their encounters with creatures both benign and malevolent. Their route is fraught with challenges, but it's the moments of unexpected companionship and the bonds between a warlock and his dire wolf, a monk with acrobatic flair, and a cleric with moon-influenced moods that truly define this rollicking escapade. Whether they're rescuing kidnapped miners or wrangling goblin allies with questionable loyalties, each twist and turn is another stitch in the fabric of their shared legend.
Join us for an episode that weaves a rich narrative tapestry, where critical rolls and character quirks collide to shape the destiny of our brave band. From the natural 20s that seal the fate of their goblin foes to the trust established through a necromancy spell gone gruesomely right, every action and decision culminates in an adventure that's as unpredictable as it is enchanting. So, grab your character sheets and dice - it's time to follow our intrepid adventurers as they confront the mysterious Spider, rescue Gundren Rockseeker, and write their names in the annals of Legends, Loot, and Lore.
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Welcome everyone back to another fantastic episode of the Legends, lute and Lore podcast. Today we are doing our actual play of Fan Delver and Below the Shattered Obelisk. Very exciting Joining me today are our three players. I will have them introduce themselves. We have Catherine, vable and James all here at the table, ready to go. They will tell us a little bit about themselves, a little bit about their character and anything else they feel like sharing. So let's say, how about you, catherine, since you're to my left? Hello.
Speaker 3Hello, how are you? I'm great thank you, glad to hear it.
Speaker 2I'm glad you're glad.
Speaker 3Yes.
Speaker 2Tell us about yourself and your character.
Speaker 3What do you want me to tell you about me?
Speaker 2I know everything about you, but our listeners don't.
Speaker 3Do you know everything about me?
Speaker 5I'm just here to be her sound effect while she's doing it.
Speaker 3Thank you, James.
Speaker 2Twenty-twenty-one years of this.
Speaker 3Yeah, everybody feels so bad for you, love you, hashtag couple goals. Love you. Yeah, so I'm Catherine.
Speaker 2Yes, Catherine.
Speaker 3I am playing Zan Rose Bumblebumble.
Speaker 2Zan Rose Bumblebumble, and what type of character is Zan Rose?
Speaker 3A rock gnome monk.
Speaker 2Rock gnome monk. So you will be a small martial artist.
Speaker 3Yes, I'm very tiny but very mighty.
Speaker 2And what is your one goal for this campaign that we talked about in session zero?
Speaker 3To open the Bumblebumble BNB.
Speaker 2That's right, so stay tuned. There will be a spin-off series, the Bumblebumble BNB.
Speaker 5The.
Speaker 2Bumblebumble BNB podcast.
Speaker 5The favorite state place of BBEGs, that's right.
Speaker 6Rose, my friend calls them BBGs.
Speaker 3Baby girl.
Speaker 2Wow, Excellent. So so tell us, tell us one thing that we don't know yet about your character.
Speaker 3I don't know. Do I know everything about my character? Well, it's your character, I'm making this up as I go.
Speaker 2Well, that, there you go, so make something up.
Speaker 3All right, hold on, I have her backstory here.
Speaker 2Let's see what is the the tragic backstory of Zan Rose Bumblebumble.
Speaker 3She doesn't really have a tragic backstory because she's born of nobility but really all she wants in life is to open a BNB.
Speaker 2Interesting.
Speaker 3Even though she's kind of off-putting and always says the wrong thing.
Speaker 2That's a great for an innkeeper. Innkeepers who have no like bedside manner will be will be amazing too. Let's see if she can keep her guests once they check into the BNB.
Speaker 3I mean awkward people deserve to have businesses too.
Speaker 2Absolutely.
Speaker 3Yeah.
Speaker 2I couldn't agree more Well, thank you.
Speaker 3You're welcome.
Speaker 2Fable, hi, fable, hi Hi, hello, so tell us about your character.
Speaker 3Um.
Speaker 6I got um Dal yeah Solis. They are currently a hermit living in the Neverwinter woods.
Speaker 2Yes, kind of by themselves. And what and what kind of character is Dal Solis?
Speaker 6Um, they kind of change with the moon. Well, what's, what's, what race are they? They're a tiefling cleric.
Speaker 2They're a tiefling cleric, and they change with the moon.
Speaker 6A bit their personality.
Speaker 2Interesting. So their personality is tied to the, the phases of the moon. Just a little bit, just a tad Interesting. Okay, I'm curious to see how that will play out. Very exciting. Is there anything, anything unknown about your character that we should know?
Speaker 6Um, they're really good at interior design.
Speaker 2They are good at interior design. Yes, I still have to. I you have to send me those images so I can, so I can post them of your I have to finish them first.
Speaker 2Okay, we'll finish them first and then we'll, then we'll post the images of your, your humble abode amid the Neverwinterwood. Excellent, james, welcome James, thank you, how are you? I'm well, thank you, I'm so glad to hear it. So tell us, so tell us a little about yourself, tell us about your character, whatever, whatever you'd like to share with our, our fantastic listeners.
Speaker 5So I don't know which episode to reference number. So okay, cause we did that, yes, okay. So some of them have heard me before. That's true At least hear me ramble on about stuff. That's right, yeah, there you go. I'm James and I'm playing a male human warlock, iquium Arrevious Nice, and his trusted friend and sidekick, companion Calliastris the destroyer, otherwise known as Calli Calli the destroyer.
Speaker 2Excellent, yes, and what and what is Calli?
Speaker 5Calli is a dire wolf. Yes, yes. Sort of um. I like to think that he gets himself into these situations where he you know he's a puppy home and and all of a sudden it's not a puppy Right. It's kind of like that whole meme thing of the woman bringing home the coyote and telling her husband she just Photoshopped everything, right. Like dear God, it's an animal. Get it out.
Speaker 5But that's that's, that's, I think, his little bit of chaos in all his order is like having having the affection for this animal and being protective of it, but him being it being protective of him, uh, even more so because he's not. He's not the strongest guy.
Speaker 2No, he's not.
Speaker 5Um, you know, he's, he's reasonably intelligent, he's, he's a bit charming. Um, he gets along, you know, he gets along with people. He likes the Dwarven folk and loves to hang out and drink with them and and, uh, you know that sort of thing, and that's all I'm going to reveal for now.
Speaker 2What, what, what is? What is the strength score of of Equion?
Speaker 5He should probably not even be a farmer, because, um yeah, it's a five.
Speaker 2And I think, I think we had, we had talked about this when we were building the character we had. We had talked about, uh, the Samuel L Jackson character in Unbreakable.
Speaker 5Yes, mr Glass. Yes, mr Glass, almost that kind of, that kind of I think his, his outlook is he finds, he finds order in things. He either finds order and looks to make order in the university he has, he is the, he is the um, his first level. Does he have his packed yet? Because he's packed with the the old one.
Speaker 2I think they do. I think at level one they have, they established the packed out at level one.
Speaker 5Yeah, my confession to you is this is the first spellcaster in a long time that I played Usually, usually on the guy breaking down the doors or picking locks or or or or or, you know, hanging out in the woods with my married men, kind of thing.
Arriving at the Tavern in Neverwinter
Speaker 2So that's what would be fun for you oh, absolutely. Well, and you and you'll, and you'll, and you'll got, you've got Kali, so you can, you can always attack with Kali, yeah.
Speaker 5Sandy, think I'm going to die or we'll find your sign.
Speaker 2Yes, and and Kali will. When we get to it, when we, when we do the initiative roles, Kali can act on your, on my initiative, on your initiative. So awesome, so we can. We can play it that way, Excellent.
Speaker 5Being the squishy little spellcaster.
Speaker 2Yes, that's right. So you can stay back and Kali can go in and fight for you. Fight your battles, fetch, that's right. Bring me the.
Speaker 5Fetch me their femur. That's right, nice, fetch me their femur. Oh, I'm totally stealing that fable. I like it, I love it Awesome.
Speaker 2Well, well, thank you all for being here. I can tell you how excited I am to to DM this campaign. This is really I've, I've, I've DM'd a little bit, but this is this is my first in person DMing experience, so I am I am super psyched and ready to ready to get into it. Thank you for thank you to all of our listeners again. We appreciate you hanging out with us for for however long this takes. We're going to start with chapter one, we'll get into chapter one of Van Delver and below, but we've got to transport ourselves into the town of Neverwinter and you, you find yourselves all making making your way into a tavern. And now who, who was it that knows? Do you know Gundren? He's the one that knows Gundren.
Speaker 5Okay, Gundren and I go way back.
Speaker 2Excellent, I got to remember this. There's handouts Very exciting.
Speaker 3So exciting.
Speaker 2I know you're excited.
Speaker 3Yeah, we get excited.
Speaker 2All right, so so how? So tell us, tell us each you know, take your turns and tell us a little about how you're, your character, coming into this tavern, you know what you see when you, when you get in there. There is a a half orc bartender behind the bar serving drinks. It's a it's a dark kind of low lit room and there there's a few tables around serving food as well. So it's it's not terribly busy at the moment but there. But there are people in the tavern kind of talking to each other. There there's a little bit of noise going on and I will I want to make sure I don't forget the our, our sound effects, courtesy of pocket bard. I love this thing so much.
Speaker 6I love it too. It's so cool.
Speaker 2Let's see. There's so many, so many interesting things we can do with this. Let's take a look, let's go into. Oh. Welcome to the town of Neverwinter Catherine.
Speaker 3Andrew.
Speaker 2I'm sorry, I will refer to you by your character names. So, zanrose, tell us. Tell us what Zanrose does. Arriving to the tavern, what would you like to do?
Speaker 3Zanrose just wants a drink. So Belly's up to the bar, except not really Belly's, because three foot five bartender does not notice Zanrose at first.
Speaker 2No, the bartender does not.
Speaker 3So Zanrose bangs on the side of the bar just gives it a little hey.
Speaker 4I'm down here and I'd like a drink.
Speaker 2So the half-orc goes. Oh, who's there Looking around, still can't see you. Down here you big dummy. That's how we're going to play this. I say so. The half-orc goes. Don't insult my intelligence. If you want anything from here.
Speaker 4Well then, look down, Am I the first? Am I the first to know me you've ever seen?
Speaker 2No, but you could at least hop up on a seat. Get my attention.
Speaker 4You want me to stand on a stool All right.
Speaker 3Then she gets up on a stool and does a little backflip off of it because she's super acrobatic and showing off.
Speaker 2Roll for acrobatics.
Speaker 3Sixteen.
Speaker 2Oh, sticks the landing Perfect 10. I don't know if I got the perfect 10, but perfect 10.
Speaker 5So the judge from Romania gives you a 3.2.
Speaker 2So the half-orc is Not terribly impressed but says what are you drinking? Just give me a mead Borscht a drink and pops it down on the bar. Are you going to sit at the bar? You're going to go over to a table.
Speaker 3I'll go over to a table.
Speaker 2You'll go over to a table. Ok, yeah, got it. So there's a couple open tables. You're going to sit down there with your mead and drink Fable.
Speaker 6Hello.
Speaker 2Hello, so what are you doing?
Speaker 6Dahl is going to walk in and try to take a seat by the corner. They're not really there to drink.
Speaker 2Not really. So you're going to take a seat by the corner. So there's this one table where Zan Rose is and they're kind of there. There's some other tables nearby, so you're going to take another empty table. Ok, so you're just sitting there. You want anything? You know someone comes up. Hey, you want anything to eat?
Speaker 6Just there to people watch.
Speaker 2There to people watch. Fine, you got to order something, though, if you want to stay in here.
Speaker 6What do you got?
Speaker 2We got all sorts of food, shepherd's pie, I'll take a shepherd's pie. Take a shepherd's pie. All right, I'll go get you shepherd's pie. Here we are.
Speaker 5So this is what's the name of the pub.
Speaker 2That's a great question.
Speaker 5We're going to say I know the name of the pub.
Speaker 2Yeah, you know you're familiar with it. Yeah, so it's the.
Speaker 5Neverwinter Inn. So I've been here a lot. Yes, I, because of my rustic hospitality and coming from the common folk, yeah, I hang out in bars, I enjoy the bars of Neverwinter and and I know the bartender and the dwarves who come in here and drink and so I walk in and have my norm moment from Cheers. Yes. And I belly up to the bar.
Speaker 2So the half work is helping some other people at the bar and spot you out of the corner of his eye. Human welcome.
Speaker 5Good to see you, my old friend. I'll have the largest flog in the veil that you have.
Speaker 2Are you sure you're going to be able to lift that, my friend.
Speaker 5Yes, I'll sip it if I have to Thank you so much Will you be like an straw. One does not sip ale from a straw. My friend Is to be enjoyed, it's to be, it's to fill the air with its effervescence. And if I have to look it out of a bowl like a dog, I'll do so because I enjoy it so much.
Speaker 2Ha ha, ha ha ha. You are too funny human. So the bartender goes off and pours your large, large container of ale and comes back, comes back to you and he says I've got something for you other than this drink. And he slaps this piece of paper down on the table for you. I would love for you to read this.
Speaker 5Greetings, friends. My brother and I are on to something big and I want to bring you in on it. By the time you receive this, I'll have left on a horse for Fandelen, along with a warrior I met here named Silda Hallwinter. With friends like you, I can't claim to be the best judge of character, but he seems to seems like an honorable sort. We have some important business to attend to in Fandelen, but left without the supplies we'll be needing later, that's where you come in.
Speaker 5The bearer of this message can lead you to my supply wagon, which must make it safely to Fandelen as soon as possible it is just a couple of days south of here delivered to Bathen's provisions, and Elmina will pay you 10 gold each. That's right, each. I can't tell you anymore just yet, but I'm throwing around gold like that. You know it's a big deal. Once you get paid, come find me at the Stone Hill Inn. You can buy me a drink with my coin and hopefully I'll be able to tell you more. My best Gundren. So my good friend has a score Fantastic.
Speaker 2Yes, so you not being the strongest of constitutions, you are going to need some help to transport these goods from Neverwinter to Fandelen. So how would you? You've got a tavern full of people here. Do you want to find people here? Take a look around, see who might be.
Speaker 5Yeah, I want to take a look around and see who's in the bar. All right, you know people, I know versus people, I don't versus people who might be up for the job. Yes, and they could be three distinct types in my mind Because, yes, since I frequent this place so much, I would say I know who not to trust.
Speaker 2Yes, you definitely know who the regulars are, so you see a lot of the usual suspects in the tavern tonight. However, you do notice one person, a very small stature, who is extremely well dressed. This doesn't look like they're normal. They don't look like the typical type of person that might be at this tavern. This does not look like their place. They definitely look out of place to you having a drink and you notice this rather tall, extremely tall creature who you don't see many of in these parts. Can I ask?
Speaker 5a question? Yes, are they as tall or taller than me, and I'm six foot four?
Speaker 2They are taller, they're taller.
Speaker 5Fascinating. They are taller. Their height comforts me already.
Speaker 2They're about what? Six, five.
Speaker 6The horns it's like over seven.
Speaker 2Exactly six, five plus the horns.
Speaker 5So Plus the horns. Those are the horns.
Speaker 2So the horns are above that. So you see someone very tall, very out of place. Teflings, tieflings are not that common, so you definitely, and they're just kind of sitting there. They haven't gotten their food yet, so they're just kind of watching what's going on and maybe catch your eye, as they're watching everything that's going on, because they're people watching, so maybe you catch your eye, but that's what you see in the tavern.
Speaker 5So I only see them and the two of them. I've seen both of them.
Speaker 2You see both of them, because they're the two that seem most out of place in among the tavern goers at this point.
Speaker 5And I will say I would generally feel akin to that only because he doesn't exactly fit in himself.
Speaker 2Right.
Speaker 5And while, oh, it's Gundren, Gundren, Rockseeker right.
Speaker 2Gundren Rockseeker.
Speaker 5So the little one is by the bar.
Speaker 2The little one has taken a table has taken a table.
Speaker 2They're both at tables kind of near each other In kind of in the darker recesses of the tavern, so they're again high society kind of above everybody else that's in there, and kind of an out of place tiefling who you don't like. I said, you don't really see tieflings. You know if they're kind of infernal background, so you know of tieflings and kind of what they represent, but you don't see them very often and they're kind of there's probably they're not next to each other at two different tables but in the general vicinity of each other in the tavern.
Speaker 3Can I mention one thing? That would be relevant when I finally meet Iquium.
Speaker 2Yes.
Speaker 3Last week we rolled to see whether Callie the Direwolf would eat me Because Zanriss is so tiny, and the answer was no, Callie was gonna like me.
Speaker 5So no snackies.
Speaker 2But I don't think Callie is in the tavern, because Where's Callie being a Direwolf?
Speaker 3Doesn't she want like a drink?
Speaker 2Direwolves are large. They are large creatures.
Speaker 5Callie and I basically have a bit, so I'm gonna tell you yeah, so as a distractionary measure, callie knows when to quote unquote attack me Right, and so, as purely as a distraction, because I'm a spellcaster, because I know that I probably wouldn't survive a fight with any sort of guard or whatever. She is trained to attack me out of nowhere. But of course she'll push me down and make like she's gonna rip my head off and just give me kisses and stuff like that.
Speaker 3Can we assume, then, that she's outside, but I can see her head through the window.
Speaker 2That's a really good question, because Iquium arrived after you, yeah, so where would you have put Callie when coming into the tavern?
Speaker 5So we've been in Neverwinter a little while now. So, she knows kind of where to hide in places that we go, and so I would say she gets anxious if I'm inside too long, got it? So after a while, yeah, she would probably look in windows and stuff like that. But like be very cautious, because it's kind of hard to hire, it's kind of hard to hide a dire wolf in the middle of a town.
Speaker 2Little, just a little.
Speaker 5So she, you know.
Speaker 2They don't blend in well.
Speaker 5They don't blend in well. She does have her own quote, unquote disguise, which is, for lack of a better term, a series of burlap sacks that cover her up, so she looks like a misshapen cow.
Speaker 2Got it.
Speaker 5And her tail sticks out a lot of the time and kind of screws up her disguise.
Speaker 2Got it.
Speaker 5So cloth or sailcloth or burlap or whatever, it's just kind of. It's a really awkward costume. But nobody seems to question it, because they don't see her, they don't see her snout, and that's when they see her face, then they get afraid.
Speaker 2Got it so yeah, All right, so there are some. There is a window. So right where, right where Dal is sitting, there's a window right behind Dal and Dal's horns are kind of up in front of the window. But through that window is peering, because you kind of see the disguise but you clearly see the eyes of this thing, just kind of just looking in, checking out what's going on inside, looking to try to find where, where Iquium is, just for that level of comfort. So you definitely notice something going on outside. It looks like a really bad cow costume. Yeah, Do you ever see the movie Top Secret?
Speaker 5Yes.
Speaker 2Do you remember the cow? When the two guys were in the cow costume going through the field?
Speaker 5that's like however the cow boots on like that's how I'm. I'm good with that yeah, yeah, absolutely.
Speaker 4Absolutely.
Speaker 2That's what I'm imagining, All right, so okay, so you've gotten your drink, you've gotten this letter.
Speaker 5You need to find some people to help you transport these goods, so I would, I would, I would say I would probably be prone to going to whatever table is closest to. If it's Dal near the window, I'd want to be near the window only to give Callie hand signals to, just it's okay like really, I'll bring you a snack, just stop, okay, yeah, so I'd be more likely to sit down there.
Speaker 2Okay.
Speaker 5So pardon me. This is my usual table. Do you mind if I share it with you?
Speaker 6Why not?
Speaker 5Fantastic love the horns.
Speaker 6Kind of looking at them weird, because I'm not used to that, because people are not usually the biggest fan of tea feelings. But I just give them a side eye, I'm like yeah, no, genuinely, genuinely, I'm curious.
Speaker 5I've never met anybody like you. I think it's fantastic, and whether you want to do an insight check or not, that's entirely up to you, but he's genuinely curious. It's like kind of fascinated because he doesn't look like most people here either.
Speaker 2so yeah, so yeah so yeah, so you don't, you're, you're, you are. I don't know what to say. You're horns are kind of sensing what's going on here and you don't know. You don't know because, again, being the hermit, you don't know, you don't hang out with people. Exactly, little antennas.
Speaker 5Like a little radar.
Speaker 2Exactly exactly that's exactly what I was thinking Do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do, do. So again, being a hermit living in Neverwinterwood for the most part, you know this is. You're not comfortable with interaction with other people, so Not at all. So so do let's do an insight check to see if you, if you, trust this person.
Speaker 3Let me pull up my can you remind me to add my bonuses, because I totally had a 22 on that back flip, so it was a perfect 10. Oh. I forgot to add my plus six for acrobatics.
Speaker 5Nice. The judge from Romania would like to adjust the score Instead of 3.2, it will be 2.3.
Speaker 2I got a 10. Ooh, you got a 10. So you're really on the fence. You don't know whether to trust this guy or not, so you're hesitant, but he does insist that this is he does. You're convinced that this is his usual table, so it's up to you if you want to.
Speaker 5So, as part, can I roll a performance check against her insight check? Sure, and the reason would be is because I associate with the common folk very freely and I'm very open to them. I like hanging out with them, I like drinking with them, so I will roll performance to see how convincing 14.
Speaker 2So you are pretty convincing, so you're very believable. Dow, I think, is probably a little bit socially anxious, so you'll invite him to sit down at the table, but you're still hesitant to make conversation. And as he's sitting down, waitress comes over and brings you your shepherd's pie. Are you sure you don't want anything to drink with that? I'm good, thank you, All right all right, is this man bothering you? No. He's harmless, I assure you. He's in here all the time. Don't worry about him.
Speaker 5Dowdy, you ask that to everybody when I sit down. It's your shtick.
Speaker 2I just I'd like to tease you. I get it, I'd like to tease you.
Speaker 5I love you dearly, Dowdy Enjoy your drink.
Speaker 2Can I have a shepherd's pie too? I don't say, why not Fantastic.
Speaker 5I'll have what she's having.
Speaker 2All right, so waitress goes on and is going to go get your shepherd's pie. So what would you like to do? You want to say anything to Iquium?
Speaker 6I was just going to say, dow is a bit reassured that he is actually in here all the time based off that interaction. So she's like scooting away a little but she's like at least I know he's not lying to my face. Got it excellent.
Speaker 2Can I ask you about?
Speaker 5can I ask you a question? I don't see, why not. Hi, I'm Iquium Adavius. I'm your servant.
Speaker 6Dow Dow.
Speaker 5Fantastic Dow, can I ask you a personal question?
Speaker 6You can ask it, I don't know if I'm going to answer no obligation then no obligation, then.
Speaker 5Your horns Fantastic. So I was just wondering. I'm so sorry I've knocked my drink off the table. I'm so excited to talk to you about your horns, but I would ask you this on holidays, do you decorate them?
Speaker 1Oh, she's very shocked by that Is that too personal a question.
Speaker 5I don't know your people, so I'm just very curious. I know I ask odd questions all the time, but I assure you it's just really. I enjoy information greatly, just just devour information on the whole, because I'm not going to the gym, clearly, so I'm just going to go to the gym and I'm going to the gym. So I was just curious about your customs.
Speaker 6I would not say I decorate them for the holidays, though I do keep them nice to say so like just polish, or they're sanding like is there?
Speaker 5what kind of maintenance are we talking? Is that too personal? I'm sorry.
Planning an Adventure With Unusual Companions
Speaker 6It's a bit odd, but I'll humor you. That's all I'm looking for.
Speaker 5Just just a little just humor me Make something up. If you want Make up a story, it's OK. I'll probably believe it but it'll amuse us both. Then, if you make up some wild tale about your horns, well I would say it depends on the teethling, the type of upkeep.
Speaker 6But I personally have to polish mine, interesting you, polish those horns.
Speaker 2They're very shiny. They are sparkly. Do they sparkle more in the moonlight or?
Speaker 6Yes, interesting, interesting Sorry.
Speaker 2I had to ask. I'm glad you didn't.
Speaker 5I'm rather fascinated by that, because the suggestion that you polish your horns suggests that there are teethlings who don't, who look like they're not. I'm not sure. I'm not sure there are teethlings who don't, who look rather shabby with their horns. Is that so?
Speaker 6It really depends on the type of horn. There's a bunch of different types of horns.
Speaker 5It's very diplomatic of you. By the way, don't mind the window. I'm going to throw out some signals out the window, as Callie is peeking in. I'm like that's not really a cow.
Speaker 6I didn't even realize. I look back and I'm just like, oh my God.
Speaker 2Those are just, these very large eyes, just like staring through the window, intently focused on Iquium.
Speaker 6How tall is the ceiling in here?
Speaker 2You definitely have room. I would say it's probably. How tall are you with the horns?
Speaker 6Like seven one, I think.
Speaker 2Yeah, they're probably eight foot ceilings. It's not terribly high, but you don't have to duck to be in here.
Speaker 6That clarifies.
Speaker 2Does that help? Okay, good.
Speaker 5So the image you see as you turn around and look through the window is actually these two eyes and what appears to be a piece of cloth, but up against the window and it's fogging the window and it just you can tell it's breathing very heavily at times and it's seemingly judgy for a quasi cow looking being.
Speaker 6What in the hell is that thing?
Speaker 5Oh it's just just a friend Like I start gesticulating wildly to get Callie to hide again, Hide again.
Speaker 6Dall is just watching us in disbelief, with no words.
Speaker 5She will retreat but she will become more and more insistent the longer I stay inside.
Speaker 2So roll for persuasion and persuading Callie to to go and hide there is no persuading Callie to destroy, I got a nine.
Speaker 5Oh wait, wait, wait, wait, wait. Persuasion, that's a good one. So reluctantly, reluctantly reluctantly.
Speaker 2Callie guy is like all right, so so. So Callie kind of doesn't doesn't necessarily disappear, but kind of just sinks down, tries to, tries to make her, make her make herself small. She's trying to, trying to be a small little dire wolf, that's, that's, that's accurate it's actually accurate for my Callie to destroy? I mean, I'm not sure if it's accurate but I think it's accurate.
Speaker 5It's actually accurate for my Callie to destroy.
Speaker 2All right, so so. So you're going to try to convince.
Speaker 5She's very much of the mind of if you can't see me, if I can't see you, you can't see me.
Speaker 6Yes, yes, that's, that's my cat. I'm not doing anything. I'm not eating a goblin, or anything.
Speaker 5It's okay, don't just look away.
Speaker 2That's right so. So what do you want to try? Do you want to so? So, Are you going to try to persuade Dow to join your adventure?
Speaker 5So, dow, I have a friend, his name is Gundren, he's Dwarf of my acquaintance, and do you feel like going on an adventure?
Speaker 6What type of adventure?
Speaker 5Oh, just well, I want to say adventure, but it's really kind of. You know, Gundren needs supplies and he left me a wagon to bring him his supplies. I just need a little bit of help to go and find the supplies, deliver them.
Speaker 6Dow's like very suspicious. She's like what?
Speaker 5are we transporting. Well.
Speaker 2Would you like to know what's in the wagon? Sure, so it's just, you're going to be supported driving a bunch of mining supplies. So there's food, there's flour, salted pork, kegs of strong ale, shovels, picks, crowbars a dozen or so of each of those some lanterns, some oil. It's a bunch of stuff that you would think for that miners would need for their kind of work.
Speaker 5And plus food and food to eat. So, knowing all that, I turned it down and I go. We're going to be transporting drugs and ale to the dwarves. Okay, maybe not drugs and ale, but well, ale. But Okay, they like to bake too, so there's some flour involved. Just things that you need to mine, which is what dwarves love to do, I see. I just ruined the drugs just be amusing for you, since you told me about your shiny horns.
Speaker 6Okay, where would we be going? What's in it for me?
Speaker 5Payment.
Speaker 6Of what kind?
Speaker 5Of the gold kind how much of the gold kind. Hmm, I don't know yet, hmm.
Speaker 2Do you? Doesn't it say in the letter?
Speaker 5It does, but I'm not giving away my hand yet.
Speaker 2So roll for deception.
Speaker 5Okay, let's face it. He's going to pay us all 10 gold, because a four is not going to get me anywhere. Look, payment for each of us is 10 gold. I need a third person, though.
Speaker 3Can I be eavesdropping and hear the 10 gold and perk up?
Speaker 2Absolutely.
Speaker 4Did you say 10 gold? Hello there.
Speaker 5Hello, no, the proper response is General Kenobi. I'm just kidding, hello there.
Speaker 4So which way are you heading? You're going to get 10 gold.
Speaker 5Fendelen. Oh, just a little. Mine cart wagon full of illicit drugs and overpowered weapons. No, no, really, it's just. It's just mining supplies. I just like to make it sound more appealing. I think I heard you say you need a third person Me too.
Speaker 4I'm heading in that direction.
Speaker 5How convenient. And you're on a. I'm Xamrus.
Speaker 4Of the Bumblebumbles. You've probably heard of them. Really the Bumblebumbles.
Speaker 2Yes, and you would have heard of the Bumblebumbles because they are nobility in Neverwinter and because you've spent a lot of time in Neverwinter, you would. You would be familiar with who the Bumblebumbles are. They're very high society. So, again, for a Bumblebumble to be in this tavern is very out of place.
Speaker 5So aren't you slumming it, little Bumblebumble?
Speaker 4I mean, don't judge a Bumblebumble by their family.
Speaker 5That's fair. I certainly wouldn't want to be judged by mine, but yes, okay.
Speaker 4That's your cow outside.
Speaker 5What cow?
Speaker 4That really cute cow looking in the window.
Speaker 5Okay, since you think it's cute, I'll tell you. Yes, it's my cow. Can I ride it? Hmm, that's really not my. I would seek permission from the cow personally.
Speaker 1Okay, what you can say I don't think the cow would be opposed to it.
Speaker 5Calliastras the destroyer. Cool cow name yes, moo, anyway, um, um and, as I say, calli's name. All of a sudden you hear a thud against the glass, full on, and you can see. Um, I would say to the DM perception check to see if they can see her tail poking through the back of the costume or if her face is just filling the window, depending on how big the window is.
Speaker 2It's not a very large window, but I would say at this point that, um, the lock is undone, and so at this point Calli's enthusiasm has pushed the window open, and the large snout of Calli is poking between Dow's horns, and so Dow's horns are kind of on either side of this snout of Calli.
Speaker 5It's just very excited at this point, I take Dow's shepherd pie and I push Calli's snout out the window again. It's okay, I'll give you mine when it comes, sorry.
Speaker 6I have no words.
Speaker 2I know it is.
Speaker 5I tell you I'm 17, is my uh. I do animal handling.
Speaker 2That'd be animal handling sure.
Speaker 5Okay, 17 plus four, so Okay 21. Yes, Um to convince her to. Yeah, she loves shepherd's pie.
Speaker 2Calli is very excited about the shepherd's pie and goes to devour it and completely ignores what anything else you have to say.
Speaker 5Fantastic Um sorry about that, dow Um, cows are hungry. What can I say?
Speaker 4Uh-huh, strange looking cow I've ever seen. Still cute, though.
Speaker 5Thank you, I mean. I mean I poke my head out the window. Now go play in traffic and hide.
Speaker 2So the, the half orc bartender, seeing, seeing you talking with the, with these two others, the half orc bartender comes over and has already given you, already gave you the letter. So the bartender kind of knows what's what's going on and Is his name Jackie?
Speaker 3Is he from Tucson, arizona? Well, I was going to ask, this is the last name, daytona.
Speaker 6Did you give a?
Speaker 5toothpick. I was going to ask if the bartender, knowing that I come in here all the time, actually knows Calli, and Calli hides in the back alley and he's he's run into her previously.
Speaker 2The bartender is very familiar with Calli, Absolutely so, so, so, seeing, seeing your, seeing what was going on there with Calli outside and everything, the bartender comes over and says you could, you could never keep control of that that deer, that deer animal.
Speaker 5Look, I'll get the plate back. It's okay she doesn't eat the plates. They're probably not back.
Speaker 2That's fine. No, no, no worries she. She means no harm.
Speaker 5That's because you feed her scraps out the back door. I know you do, I admit nothing. And I thank you for that. Isn't that cannibalism?
Speaker 4It's cows eating cow.
Speaker 5She likes sheep, she likes to eat.
Speaker 4Shepherd's pie is lamb traditionally, oh well, we don't eat that kind of stuff.
Meeting and Planning for the Journey
Speaker 5I just, I, just, I just picture. I'm now picturing Calli in a really bad costume, a cow costume, doing an ad for Chick-fil-A.
Speaker 2So I'm going to go and eat more sheep. So, yeah, so. So the bartender the bartender also, not not knowing your relationship with these two kind of whispers in your ear and tells you where you can find, gives you directions to where you can find the wagon. It'll be ready for you in the morning Fantastic. And when you're, when you're ready to head out with by yourself or with whomever it will be, it will be ready for you.
Speaker 5Thank you, my old friend, and Calli thanks you too. The Shepherd's pie looks delicious. I'll have to give Dal mine, because yes.
Speaker 2Of course. So you, you all, you, all three are now together. So I would say you probably, you probably, equium, you will, you will kind of relay the, the instructions to the other two in your time. Tell them, tell them where to meet you in the morning and everybody will go off to where? Where, zanros, where? Where would you? Where, where are you going to rest for the night?
Speaker 3I think Zanros has a, has a room with family friends. Got it Because she's nobility so right. Anyone would be honored to have her.
Speaker 2Yes and Dal, it's a little too far for you to trek all the way back into the Neverwinter Wood to back to your home to sleep for the night. So where are you heading? Do you need lodging?
Speaker 6I think they might go back to their boat. Because didn't we decide that?
Speaker 2Yes, so you, you sailed down the river to Neverwinter, so you're going to sleep on your boat.
Speaker 6Yeah.
Speaker 2Tonight. Got it and Equium. What are? What are your plans for you and Callie for the evening?
Speaker 5Um, this is the uh, I'll say, this is the day of the week where I, I, I, I, I, I, I. This is the week where I stay at the inn and, uh, I have a card game at night.
Speaker 2I say okay.
Speaker 5It's just a friendly card game.
Speaker 2How much? How are you? Are you wagering money in this card game?
Speaker 5I probably can't resist, so how much?
Speaker 2Like you've got 10 gold pieces. Okay, If you go to your inventory in D&D Beyond, see in the in the top left where it says weight carried. If you go all the way over to the right, oh, there it is. Yeah.
Speaker 5Okay, there it is.
Speaker 2So how much, how much of your 10 gold are you going to?
Speaker 5Oh, it's a friendly game, so really.
Speaker 2Topper pieces Like what are we talking about?
Speaker 5Silver pieces.
Speaker 2Silver pieces yeah.
Speaker 5So I would say probably 20 silver, which is two gold 20 silver yeah. It's 10 silver for a gold right.
Speaker 2All right, so roll me a D4.
Speaker 5Okay, otherwise known as a CalTrop, because this would do some serious damage.
Speaker 2Oh yeah, look at that thing.
Speaker 5Geez Three.
Speaker 2Okay, good, so roll me a D20. 16. So are there any any modifiers.
Speaker 5One of mine Nope.
Speaker 2Nope. So so you earned yourself an extra 16 silver pieces from from gambling Nice that night. Nice, yes, well done, thank you you, you played, you played very well.
Speaker 5I got to have a good game every once in a while.
Speaker 2I mean you, you can barely lift the cards, but yeah, I can't win too much.
Speaker 5I won't be able to carry it home. That's right All right.
Speaker 2So it's the next morning Again. All you wake up from, from your various locations. Iquium had given Dow and Zanrose the directions of where to meet. So now you, you have all met in the morning. You, you see the wagon. There are a couple of oxen, who are two oxen, that are pulling the, the wagon of supplies. Now where? So you've got Kali, iquium, dow and Zanrose, so are you going to ride on the wagon when? Where is everybody's positions now that you are together and about to head out on this trip?
Speaker 3I think I have to be on the wagon. I am three foot five and 29 pounds. I am not a fast mover.
Speaker 2Got it, so you're going to. Are you going to be upfront? Sure, like navigating maybe, yeah, okay, so you'll be. You'll be the navigator. Iquium, I assume you're going to pilot this Yep, gidia, okay. Um roll roll me a D six D six. Five, you die of dysentery.
Speaker 6This is the Oregon trail.
Speaker 5Yes, there's a very good one.
Speaker 6We had to play that for an assignment in third grade and if we died we failed.
Speaker 2Did you really? Oh my God, it was rough. That's amazing. I bought. I bought Catherine. She has a little, a little electronic game of it's of the Oregon trail.
Speaker 5Nice, yeah, I love that game, I've seen I've seen t-shirts and said you've died of dysentery.
Speaker 2Yeah, oh, absolutely.
Speaker 5It's like the and it's the 8-bit graphic kind of. Yeah it's amazing. Love it Love it All right.
Dire Wolf Training and Bonding
Speaker 2So you're going, you're going to drive the drive the wagon. Zanros, you are. You are sitting next to Equium Shotgun, shotgun Dall. You're going to sit on the back of the wagon. You're going to walk, you're going to hang out with Callie. What are you? What are you doing?
Speaker 6Um, is it like a closed wagon like this, or like open?
Speaker 2Let's say it's a closed and enclosed wagon.
Speaker 6They can sit on the back. I don't think they might Like. Depending on how tall it is in the back plus the supplies, they might be able to sit on a ledge on the back.
Speaker 2You're going to sit on a ledge on the back watching. You've got the six of this, uh, this crew. Okay, I got it.
Speaker 5While we're in the town um, callie and I are going to make it look like she's a cow still.
Speaker 2Yes.
Speaker 5And, um, she's got a. She's got a rope. Actually, she's holding the rope in her teeth.
Speaker 2Yes.
Speaker 5And it's tied to the wagon.
Speaker 2Got it, excellent. So Callie, callie's following behind, being led behind on this, on this adventure, excellent, all right. So, so, as you can see, on the table in front of you is the map of, of the of this area of the Sword Coast. So you are, you are up in Neverwinter. What do you? And before I forget, dall, what, what have you done with your boat?
Speaker 6I kind of docked it in a little hidden way cove I have, because this isn't the first time she's had to do this.
Speaker 2Got it. Okay, I just want to make sure that we've we've done something with your, your boat, and it doesn't get lost.
Speaker 6Yeah, I think, I think we're good.
Speaker 2Excellent, all right. So remember, you all are going to make your way down the high road heading south, and eventually you're going to veer east along the tri-bore trail. You had no trouble so far, so this is yes.
Speaker 5So once we're sufficiently outside of Neverwinter, I stop the wagon, I get off and I take off Kali's costume and what you both see is a big black dire wolf, and I give her a hand signal. She All of a sudden you see this thing attack me, but not attack me.
Speaker 2Right, so it's her trick.
Speaker 5I'm just showing her her tricks.
Speaker 2So what are your reactions to this? Because initially it looks like Kali is attacking Equium. So what do you two do to this? Do you realize what's your reaction?
Speaker 3Xanrous is going to do a couple of backflips away because they don't want to get caught up in jaws and teeth Very tiny, do not want to get eaten by a dire wolf.
Speaker 6Like a meatball.
Speaker 2So let's do an acrobatics.
Speaker 5Kali just thinks hmmm or derves.
Speaker 4Oh, no, ten Ten.
Speaker 2Okay, so you make one of the backflips, so you backflip one away, so you are again Kali's at the back of the wagon anyway. So you've backfliped over. You're kind of now kind of by the oxen in the front, but you're sufficiently away. Dall, what are you? What's your reaction? Because you're kind of looking right at this.
Speaker 6In my shock I pull out my spear and like get it ready, just in case.
Speaker 2Okay, you jump off the wagon and you're staying on the wagon.
Speaker 6I stand up, you stand up.
Speaker 2So you like, jump off and stand, stand your ground. Okay, and so what's happening?
Speaker 5Equium, so it's about a 10 foot rope off the back of the wagon. So I literally peel it back, just kind of take it off. But that gets her excited. So that's why she does this, because she loves her blanket, her costume. But when I take it off she wants to play. So that's our little shtick, is that? You know, I get her to quote unquote attack me Just to see, and I'm just doing it just to see what their reactions are. But it's also to play with her, because we've had to, like, be undercover in the city. So what you see is that she hounces on me and but you can't really tell because she's, she's pretty good actress.
Speaker 5You can't really tell that she's, she hasn't hurt me, she's knocked me over, but she's like standing over and she's she's making all sorts of sounds and I'm like wrestling with the costumes, costumes a little torn, because she wants to tug on it and I have no strength to fight her.
Speaker 5Right, yeah, she just knocks you clear down she knocks me down and then I have the costume and then she drags me around a little bit and then you, then you can see that she lets it go. She gets down on the ground and this big dire wolf tail is wagging and and then she cut, then I throw, I have a little ball for her, or whatever. I throw the ball and she runs and gets the ball comes back and you see her just sniff me, and she just and it's like she could lift my whole body if she sniffed me, kind of thing and then she, but then she will be curious enough to walk over to Dahl's the closest and she approaches you slowly, kind of looks at you and then you hear this big nose.
Speaker 5It's right next to your ear and she's sniffing your ear and then she walks away.
Speaker 2See, I would, I would. I would imagine Callie would sniff those horns because she's curious about the horns. Yeah.
Speaker 5That's what she's. I'll say what would I roll to see if she licks the horns.
Speaker 2That's. That's a good question.
Speaker 5Let's say or we could do it. I know she'll let's do it, let's do an investigation, check Investigation check, okay, five.
Speaker 2So so. So Callie is is sniffing the horns of Dahl and and gets gets a little too excited because Callie is probably about the same height as as Dahl. So Callie sniffing and sniffing and kind of one of the points of the horns actually pokes Callie in the nose, as as she sniffing because she's so excited and but she just kind of like boom and pokes herself in the nose. So what, what? What's Callie's reaction to getting poked in the nose?
Speaker 5Um, initially she's very curious. So she backs up immediately kind of looks at you and I'll roll animal handling to see if yeah, 20. Oh good, Like it's okay, she's nice, it's okay, no Licky Licky.
Speaker 6Dahl's just saying, like what the fuck is happening At what?
Speaker 2point, she, you're, you're. Well, you're just frozen, frozen in place, because you don't, you have no idea what's going on.
Speaker 6And how do we act to this? Yes, yes, mildly discussed by the slobber.
Speaker 2There's a little bit. There's a little bit of drool just coming down the one polished horn of yours.
Speaker 5I just, I just go. I'm just shaking my head and, like you know, callie, don't be an asshole. Just don't know, licky Licky, at which point she would leave Dahl alone and then go sniff you.
Speaker 3Ah I basically decided that Zanros is going to like animals more than people, so Okay, zan, she's extremely excited to see a dire wolf Interesting.
Speaker 2Okay, so. So what do you? So? So Callie's enthusiastically bounding her way toward you. What are you doing?
Speaker 3I'm excited, so I'm like well, I mean, as much as I can crouch, I'm crouching down and I'm like inviting her in.
Speaker 2Inviting her in. Yeah, like, oh, who's a girl?
Speaker 4Who's a girl?
Speaker 2Have Callie roll an athletics check.
Speaker 5Okay, now does it go with my athletics check.
Speaker 2Well, Callie, Callie should have her own stats If you go under extras.
Speaker 5Oh, okay. Yeah, I rolled 19 plus. That takes a strength, so 22.
Speaker 2So 22. So Callie is like a giant bowling ball rolling down the lane and there is one lone pin standing there and Callie just barrels her way through Zanrose, just flipping Zanrose into the air, causing you to roll an acrobatics check 25. And you miraculously land right back down on your feet. Callie has passed you, like has overshot you. So now you're like no, no, come back, come back. So Callie comes now back to you and you're standing there and just gives you one giant lick from like toe to head, just like licks you right up, and is so excited to see you. She's a good girl, such a good girl.
Speaker 4I love you too.
Speaker 5And knowing that she doesn't always like rarely like people that know her get that reaction right, can get that, that playfulness. I'm like you know you're supposed to be a fearsome beast, right. That's not very intimidating Making friends with everybody. Maybe you'd like to run for mayor or something, because I'm just like you're supposed to be my protection, like you're not being convincing, not at all. Yeah.
Speaker 3And the whole time I'm just reaching up and like scratching whatever I can reach, because she's way, way bigger than I am.
Speaker 5And like, oh, she's such a good girl. I would say she definitely rolled down. Pause in the air, belly rub. Belly rubs Give me a belly rub.
Speaker 2All right.
Speaker 5What do you do when a seven foot tall dire wolf wants a belly rub? Let the wookiee win, exactly.
Speaker 4Exactly, much better than a cow.
Speaker 2That's right, all right so. So you've all kind of gotten to know each other. You've, you had your fun with, with Cali, everybody, the costumes off, you're, you're ready to head back down. So you've turned down onto the, onto the tri-board trail, and you, you get to this area and you've been on the tri-board trail for about half a day. You're nearing that side road that that's heading south, down down to Fandelen. As you come around a bend you stumble upon the scene of a recent battle. The woods press close to the trail, with steep embankments and dense thickets on either side. Two horses are wandering the road, sniffing at ransacked personal effects. What would you like to do?
Speaker 5Well, I'm going to stop the wagon.
Speaker 2Yes, good idea.
Speaker 5They're oxen drawing our wagon right.
Speaker 2Correct.
Speaker 5I want to. I want to send Cali out just in a small radius to have her investigate, basically do her sniff investigation.
Speaker 2All right, so so if Cali is going to invest his a role in investigation, check for for Cali. She's not very clever.
Speaker 5I just saw her intelligence no wonder she's hanging out with me.
Speaker 2Only wonder if you could be the smart one.
Speaker 5She sees the bronze out of the brain. That's right, so I rolled a 14, but I have a month, she has a minus four, so that's a 10. Second thought we might not have her investigate.
Speaker 3She's pretty so.
Speaker 5I will say on unsuccessful searches and stuff like that, I'll just go, you're pretty, you're pretty, it's OK, it's OK All right.
Speaker 2So so Cali kind of just sniffs around a little bit, doesn't, doesn't really pick up anything initially in in their investigation. So so what next?
Speaker 5So would she? Here's the thing. Would it be investigation or would it be perception only because of her sense of smell?
Speaker 2Right now. I think it would be investigation, because I mean, because you're investigating the scene, so you can, you can do a perception check to see if if Cali's aware of anything in the in the area. Ok.
Speaker 5She's pretty. That would be. That would be a two plus one, three of three. Yes.
Speaker 2Cali senses nothing, senses no danger. Everything, everything seems fine. Nothing to nothing to see here, just two horses hanging out.
Speaker 5I would say, I would say because she doesn't smell anything. I would say she's just generally. Maybe it's because she's distracted. And. I'll say she goes up and sniffs down again. Just deep, deep in here.
Speaker 6Like I thought we were over this.
Speaker 2Cali just rubs her nose against one of your horns as she sniffs.
Speaker 6That was not a big fan of dogs.
Speaker 2And that you're going to have to get used to it. Cali's got his pregnant me around for a while, all right, so so what are the rest of you doing?
Speaker 5now, Although she might sense your resistance to it, but she's. She's just like hey want to like me, want to like me.
Speaker 2Exactly so you are. You are having none of that, dallas. What would you like to do in this, in this situation?
Speaker 6Trying to like push her away a little right boundaries yes. Personal bubble.
Encounter With Goblins on the Trail
Speaker 2So what are you doing? So you? So there's clearly, clearly there's been a battle here, so what would you like to? Is there anything you want to do? Do you want to investigate? I want to investigate. What do you want to investigate?
Speaker 6I want to see what the horses were like you said they were like sniffing around something.
Speaker 2Well, the horses just hanging out there. So, so what? You see, the site itself is littered with arrows. You see all sorts of torn scraps of fabric, odds and ends, just kind of discarded all over the place. You can see that the when you, when you get up to the horses, do an investigation check for me.
Speaker 6Four.
Speaker 2Four. Yeah, so you just you just notice there's there's a couple of saddlebags on the horses and and that's about it. However, when you get up to the horses, only perception check 1717. You hear some rustling in the thickets on both sides of where these horses are on the trail, and out from the thickets jump for goblins. Well, well, well. What do we have here? What do you do? You're the closest to them, so what's your reaction? I?
Speaker 6don't think she really knows what to say right now. She's just like kind of getting ready for something to happen.
Speaker 2Uh-huh, do you say anything to the goblins? Or?
Speaker 6What are you doing here?
Speaker 2What are?
Speaker 6we doing here.
Speaker 2What are you doing here?
Speaker 6Just passing by.
Speaker 2Are you? What have you got in that wagon?
Speaker 6Nothing of importance.
Speaker 2Oh, Iwith three of you here and that wolf. Something must be pretty important in there.
Speaker 3At this point, zanros is going to, you know draw herself up to her full 3'5". She looks at them and she says On behalf of the bimblebombles.
Speaker 4I'd ask you to take your leave.
Speaker 2Binglebangle.
Speaker 3Never heard of them, don't play stupid Now, she's just mad.
Speaker 2That's all we know how to do.
Speaker 3She draws her quarter staff out. She's little. She's always got to be making sure she's protected. She doesn't know these other two people she's with.
Speaker 2Roll for intimidation.
Speaker 3Oh, okay, yeah, All 3'5 of my intimidation Got a minus one.
Speaker 6How long have we been traveling together in total Days? What do you say?
Speaker 3Zero. On intimidation, I rolled a one and I have a negative one for intimidation.
Speaker 2Those are your goblins.
Speaker 5There's three or four of them there.
Speaker 2There are four goblins in total.
Speaker 3That was a zero.
Speaker 2That was a zero.
Speaker 3A zero.
Speaker 2They just laugh at you. Let's see what you're going to do with that thing.
Speaker 4Got to be your funeral.
Speaker 5In the meantime, while they're doing that, I've signaled to Callie to circle around the back of the goblins, if that's possible.
Speaker 2Let's see, hang on, I'm going to put out a map for you guys. It's going to be a little difficult for Callie to get behind them, because those tickets are really difficult.
Speaker 5Right.
Speaker 2Without them noticing. It's going to be tough for Callie Callie, can, I mean. It'll be difficult terrain so it'd be half speed to get around to the back of them In those tickets. But they will take that as an act of aggression if they see but there's no way for Callie to stealthily get around that. You want to do a step, you want to do a one.
Speaker 5No, actually, I'll do it a little different. I forgot about the tickets. So, um, At this point I'm probably off the wagon because I let her.
Speaker 2You're definitely off the wagon.
Speaker 5I can't Um. So I would say I'm just gonna. You know what? I'm going to try to persuade them to let us go through. Let's go, friend, I'm just delivering supplies. It's a bunch of flour. Do you do a lot of baking? I'm curious. I'm just asking for a friend, because not for anything, you know Well. And I make a signal to Callie and she howls Like she sits down and she just bays like I'm like now.
Speaker 5My friend is concerned. Um, I don't want her to be concerned, so just let us pass, unless you're, unless you, you know, unless you need supplies for a bake-off. Yeah, it's not what you want, and she's calling the rest of her pack.
Speaker 2So do you want to roll for persuasion or intimidation? You want this to be an. Are you trying to intimidate them or just persuade them to let you pass?
Speaker 5Plus two either way. So I would say let's go with persuasion. I won't do the intimidation yet, Alright.
Speaker 3Iquam is clearly not familiar with the great goblin baking show 18 plus 220.
Speaker 2You're very persuasive.
Speaker 5I'm a man of the people, you know.
Speaker 2And they say so. So there's one that's clearly, clearly in charge. He goes, we'll let you pass, but the wagon stays.
Speaker 5No, that's not going to work for me. Are you giving me horses in the oxen? Because this stuff? Is heavy. And look, I haven't been to the gym and I haven't been so um, you know, I'm just going to say I need the wagon. I'm not the strongest guy in the group, you know. I'm going to tell you that right up front. But um, yeah, that doesn't work for me.
Speaker 2So. So where is, where is Callie? They? Can they see Callie? Or is Callie behind the wagon, like obscured by the wagon.
Speaker 5Oh, she was behind the wagon so they might have heard the howl, but she they wouldn't necessarily have seen her if it's covered wagon.
Speaker 2Yeah, it's covered. Wagon.
Speaker 5If it's covered wagon, then they wouldn't have. They wouldn't have seen her. She'd be behind the wagon.
Speaker 2Alright, they're like so the so the goblins are, are I and the three of you up? They're like little one weakling Purple thing. I think the four of us could take you and and two of them draw their bows and the other two draw their swords.
Speaker 5I would say what's her movement.
Speaker 4Oh her movement's 50.
Speaker 5How much 50. Five zero, five zero. Yeah, so she's. Even if she's behind, she could literally probably what jumping is half. You can jump to half your distance.
Speaker 2I think that's what it is.
Speaker 5I will say she jumps in front of us.
Speaker 2She won't. I don't know if there's room, because there's the wagon behind you. Yeah, okay, so she's gonna jump right there, okay. So, if you, if you're gonna pull that kind of maneuver, yeah, we're gonna roll for initiative, Okay.
Speaker 5I'm not giving them a wagon.
Speaker 6Oh my God, a nat one, are you sure?
Speaker 2Hang on, hang on, hang on, hang on, so I have a two.
Speaker 5But now, because they don't see her, does she get surprise?
Speaker 3Yes, I have a 24.
Speaker 2Yeah, cause she will get. She will get a first, first attack on her on her own.
Speaker 5Now, am I rolling her initiative, or am I rolling my initiative and her initiative?
Speaker 2No, you both share an initiative. Or uh, hang on, hang on, I gotta. Oh, you're gonna love this. Oh, my God. What is that, James? I'm suffering from your, your DM issue. What the Are you? You gotta be kidding me.
Speaker 5See, now you can feel my pain.
Speaker 2Okay, I rolled four initiatives for four goblins Two ones and two twos.
Speaker 5Oh, you're having one of my twos.
Speaker 2What is happening?
Speaker 5All right. So For those of you listening classically, in one of my games, if I roll, I roll badly against my players. That's how they've been able to progress so far, but if I roll for them, I roll in that 20s. It's really kind of cruel.
Speaker 2So what is your initiative, James?
Speaker 5Equium it's I'm plus one, so it's 15.
Speaker 2Equium and Kali is 15. 24. 24. Sanra's Dall. What is yours? Two, two. What is your? What's your dexterity?
Speaker 6Yes, that's at the top right. It's a 12 plus one 12 plus one.
Speaker 2Okay, so Dall is a two. So they're going to go before you. Okay, so Kali gets a surprise attack, having just jumped and oh, hang on, let me just Hang on one second. Okay, okay. So James, equium Kali. There are four goblins. Goblin one, two, three and four Figure. They're On the map there. They're from Kind of toward James. It'll be one, two, three, four. So Kali's like in front of one and two. So which one?
Speaker 5Start off with one.
Speaker 2Start off with one, okay.
Speaker 5And let's say her attack Okay, 17,. She gets plus five to hit, so that's 22 to hit 22 to hit.
Speaker 2We'll definitely hit the first goblin.
Speaker 5And Five. Three is eight, Three is 11 points of piercing damage. Is it a? So if the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Speaker 2That is not going to matter.
Speaker 4Okay.
Speaker 2So what does? What does Callie do to this goblin? Because this goblin will be dead.
Speaker 5Um, I would say I would say, basically she pounces on him or goes to pounce on him, but with Because she's bit him, grabs him in her teeth and shakes him and then drops him in from a goblin too. Kim Yikes. I've seen my dog tear apart a brand new stuffed animal inside of four minutes, so it's kind of what a bitch I can only imagine. Hey, let's play tug of war and run this small creature to pieces. That's the gratitude, like yeah.
Speaker 2Alright, so you have completely. Callie has just shaken goblin one to death and yes, can she roll intimidation now for the others? Yes, she can roll intimidation to see what happens.
Speaker 5Twelve. Twelve.
Speaker 2So they're all going to take one big step back. So they're a little intimidated, but they're not running away yet. Okay, they all take one big step back. Is that all of Callie's attacks?
Speaker 5I'm trying to see if she has. I just scrolled down and saw the picture of her.
Speaker 3Of course, a fearsome beast. A fearsome beast I've never seen one.
Speaker 5She's so cute.
Speaker 2Alright, so that's Callie's move. It doesn't say I think Callie only gets one attack.
Speaker 5I think she only gets one attack.
Speaker 2I think it's like a level one Direwolf, if I recall correctly. Alright, so that brings us up to oh yeah, first level, large beast. Yeah, the Bumblebumble, bumblebam, bumblebam.
Speaker 3Okay, so I'm going to have Zenrose take one big step forward of round Callie.
Speaker 2Okay.
Speaker 3Because she's going to use her dart and that's got a 20 foot range.
Speaker 5Technically you could probably stand her in Callie.
Speaker 3Yes, just get on, Callie's back.
Speaker 2Okay.
Speaker 3Can I take a flying leap onto Callie's back?
Speaker 2Yeah, that could be your movement, okay.
Speaker 3So I'm on Callie's back.
Speaker 2Well, hang on. Acrobatics check yes.
Speaker 3Alright, nat, 20 plus 6, 26. Damn.
Speaker 2You, you, not, not. What you do is you jump, land on the horse, bounce off the horse and get yourself up on top of Callie, because you can't, you can't make that jump on on on top of Callie just by itself, right. So you bounce onto the horse and then Bumblebounce onto the onto Callie.
Speaker 3And and when. When I bounce onto Callie, I go Alright. So I'm going to attack with my dart.
Speaker 2Which one are you attacking? Goblin 2?
Speaker 3I'll go with the second Goblin.
Speaker 2Second, the second Goblin, yeah, second suitor, Exactly.
Speaker 3Oh, that is a a 12.
Speaker 2A 12 will not hit you will. So you throw your dart at Goblin number two and and because you, you were, you were jumping all around and and Callie's moving from shaking the had literally just shooken.
Speaker 3Yes, shooketh.
Speaker 2Just shooketh, Shooketh the Goblin to death. So so Callie's still moving. So you try to throw your dart, but you completely miss Goblin Number two. Goblin number two Is that? That's your move.
Speaker 3Yeah, my only bonus is an unarmed strike, but that's at five feet and I'm not moving up that much.
Speaker 2Got it. That takes us to Iquium, Iquium. What would you like to do? Um. I Love this music.
Speaker 5Let's see yeah, I gotta do it, Eldritch, blast.
Speaker 2Which one are you going after?
Speaker 5Which one?
Speaker 2So Goblin, goblin, goblin, one is dead.
Speaker 5Goblin one is a chew toy. Okay.
Speaker 2Uh, zanroth just tried to throw a dart at Goblin two. Okay, and then there's Goblin three and Goblin four.
Speaker 5Uh, let's go for Goblin three, because Goblin two will probably be Callie's next target.
Speaker 2So Got it 16 to hit. 16 does does connect.
Speaker 5Okay, one, ten, ten. Make sure that looks like a big ten. Okay, two points of damage.
Speaker 2And what type of damage is that?
Speaker 5A beam of crackling energy streaks towards a creature it is, it doesn't say oh, force damage, force damage, oh.
Speaker 2All right. So you, so your, your, your blast kind of hits, hits the Goblin kind of like right in the right in the shoulder, like right in his chest, right in like right by the shoulder, and just kind of just zaps him a little bit. But he's, he's, he's still pretty doing okay, but he's, he's, he's definitely hurt now, um, but but he's not not dead yet. Nice shot.
Speaker 5Not dead yet.
Speaker 2Exactly.
Speaker 5I'm happy, I feel like dancing. Oh sorry, the multi python kicked Down to happen.
Speaker 2So now Goblin three, the one that you just hit, now you pissed him off. Now he's mad at you. He is going to take his short bow and and try to hit you. He's going to. He's going to draw his bow and and try to get you Does. Let's see what's his pull. Okay, does a 12 hit?
Speaker 512 is my armor class, so yes, oh, just just makes it.
Speaker 2He's, it's been nice playing, all right, so he's, he's. He's shaken by by the death of his compatriot, but but has enough wherewithal to draw his bow and and shoot at you, and he is going to do four points of piercing damage to you. Congratulations. What do you want?
Speaker 5A loss of third of my hit points.
Speaker 2All right. So Goblin number three has successfully shot Iquium with a with an arrow. Goblin four, let's see, because Goblin four is going to do the same, not to you, but Goblin four is going to see what he can do to let me see. I will, I will roll to see who he's going after. One, two, three.
Speaker 5I just want you to know. The moment one of these creatures goes after my dog, I'm going to go John Wick on their ass. I'm just saying.
Speaker 2Well, you're, you're in luck, because Because Goblin number four is going after Callie with with the short bow again.
Speaker 6Dare they.
Speaker 2Draws Just a little guy. Draws his bow back, does a 19 hit.
Speaker 5Yes, yes.
Speaker 2A 19 does hit and that is going to do six points of piercing damage. So so Goblin I mean Callie is not hard to miss. So the Goblin draws back, shoots that arrow right at right again, right into the side of right, into the broad side of Callie. And I need, I need Zan Rose to do a dexterity saving throw 19 plus. Oh, because you're on top of Callie.
Speaker 6Yep, that was.
Speaker 3Goblin, so 23.
Speaker 223. Okay, so, yes, so Callie. Callie jumps and reacts to to being hit. You do a nice back flip off of off of Callie and you land right on top of one of the horses. Okay, so you're now. You're standing on the horse right next to right next to Callie, but Callie kind of jumped in and threw you off so you're no longer on on top of Callie. So that was Goblin four. So now we're up to Dow Dow. What are you going to do?
Speaker 6So Goblin three has been hit and he's just shot Callie, correct?
Speaker 2No, we'll go. Goblin three shot Iquium, because Iquium is the one that hit him with Eldridge Blast. Goblin four shot Callie.
Speaker 6Okay, so Goblin three has been hit.
Speaker 2Goblin three has been hit.
Speaker 6I'm going to do Toll of the Dead.
Speaker 2So what does Toll of the Dead? Do Tell us.
Speaker 6You're going to do this to me? Yes, so you point at one creature you can see within range and the sound of a delorious bell fills the air around it for a moment. And they must succeed on a wisdom saving throw or take one d eight necrotic damage, but if it's missing any of their hit points, it instead takes a one d 12.
Speaker 2Ooh, All right, Well, I've got to do a wisdom wisdom, save, wisdom, save.
Speaker 6This is Goblin three right.
Speaker 2Yes, Okay, got a minus one on my wisdom, nice, so All right.
Speaker 3Goblins are notorious dummies.
Speaker 6Praying on your downfall right now, oh God.
Speaker 2No, no, no, it'll be. That'll be a five.
Speaker 6Okay, so that does hit.
Speaker 2Okay, so let me so. That's one d 12 now.
Speaker 6Yeah, I always forget which one's the 12.
Speaker 3It's the one that looks kind of like a 20. Yeah.
Speaker 2You want to roll your specialty 12 that you gave me I think I have to. I think so. I think that's important 12.
Speaker 6Because I made it. It loves me.
Speaker 2How would you like to kill this goblin?
Speaker 6Um well, so I like, so I have to point at it, right.
Speaker 2Yes.
Speaker 6You really put me on the spot. Here I am.
Goblin Battle and Interrogation
Speaker 2How would you? How would you, how, how do you imagine? Well, because it's necrotic damage, so it's just going to. I think I what, what could happen is you? It hears this Sound and just kind of like, starts vibrating and just from the inside out it just starts just melting away. So there's just all the all the flesh just melts yes, I like that, and it's just a goblin skeleton.
Speaker 3A very Indiana Jones.
Speaker 2Yes, yes, goblin skeleton and just crumbles into a, into a pile. So there is a pile of fresh bones for Callie.
Speaker 5Hmm, Very dinty. I was just about to say us very dangerous, you go first.
Speaker 2So now we are back to the top of the order, which is Zanros. Okay, remember, you're standing on the horse, so goblin two is kind of right in front of you and there's goblin four. Goblin two hasn't been able, hasn't done anything. Oh no, goblin one's. Goblin two still has to go. I'm sorry, cause that's after, after dow, so goblin two gets to go now. So, now that you've just jumped on the horse, let's see if it's, let's see who the goblin is going to go after. It's going to go after you, come at me. So goblin two is going to pull out its pronounced scimitar.
Speaker 5You don't? You mean to not call us, get matter, it's not a call us get matter.
Speaker 2Well, it shucks, I know so.
Speaker 5I have to tell Uncle Bubba that.
Speaker 3And now you no longer have any listeners from the south.
Speaker 5That's right. I represent that remark.
Speaker 2All right. So goblin two comes at you with the scimitar. I don't think that's going to be a hit, because that's going to be a six to hit, nope. So again, got goblin short as well. So he tries to jump up and and swipe at you with the sword, but completely, completely and utterly misses. Now it's your turn. Would you like to come back at that goblin or go after the other one?
Speaker 3No, I'm going to go after goblin number four, because he went for my best friend forever, callie. Got it. Okay, so I'm going to do the dart attack again.
Speaker 2Okay, so that is a 14. Again, you throw a dart at this goblin and you it just misses him, so just whizzed by his ear but did not, did not connect, unfortunately. Now we've now we've got Iquium and Callie, whoever, whichever one you want to go first, goblin four is the one that just hit Callie with the arrow and goblin two is the other one that just went after.
Speaker 5But it's right, it's right there. Yeah, I would say she'd have to go after goblin two. Okay, but I yell. It doesn't matter whether I yell before or after she attacks, but I'm like really, really a guy's dog. You go after a guy's dog and then Callie attacks, natural 20. Oh Ouch, so 25 to hit.
Speaker 2Just just hits, Just hits. Just hits it's fantastic, fantastic.
Speaker 5I'm here, I'm going to use that one. So that is seven points of piercing. No, is that a five or two? That's two. So two, four, yeah, seven points of piercing damage and they have to do a strength save if they're not already dead.
Speaker 2Strength save. What do I have to beat?
Speaker 5DC 13.
Speaker 2So they're not dead, so they are not prone. But what is what does Callie do to? Due to this one, they've got their limp. They're barely hanging on for dear life at this point. So so what does that look like?
Speaker 5So they are or not, mark, they're not prone.
Speaker 2They are prone, they are. They failed, they failed.
Speaker 5I would say Because she has her movement. I would say, instead of just knocking him prone, I would say she picks him up in her mouth and drops him in front of goblin four.
Speaker 2Oh, I'd say probably one of those canines really Pierced through, like pierced through his gut, and he's just, he's just bleeding out, not doing well, flat on the just, flat on the ground, just holding, holding on trying to stop himself, stop the blood flow.
Speaker 5Yes, I just realized something I've rolled in that 20. I double damage. I didn't double the damage. You didn't double the damage I didn't.
Speaker 2So he's dead, so he did 14. Yeah, he very, very dead.
Speaker 5Okay, but she still picks him up and drops him in front of goblin four.
Speaker 2Got it. Yeah, so goblin four seeing this now, now watching three of his friends will say, seeing three of three of his his party, all just easily killed to two by tally the destroyer. You see that that pathway that runs north on the map there's a pathway that runs north. So this, this goblin high tails it up that path and runs away from all of you.
Speaker 5So does Kelly get an attack of opportunity, since he's running away out of battle? No, what's his movement speed 30 feet. Callie's is 50. She runs him down and attacks him again. All right, unless you don't want her to go for it. I'm like willing to go for the narrative. It's okay.
Speaker 2I'm just saying are you sure you want to kill all these guys?
Speaker 5I yell fetch, okay. And she goes to scoop him up. Okay, she won't kill him, she won't attack him, but I'll have to roll to attack to grapple him.
Speaker 2All right, um sure you want to grab, go ahead 21. Okay, so yeah, you've. So Cali Kind of reaches down and just pick some, picks him up in her, in her mouth. All that's hanging out are the feet. At this point there's I yell, fetch. She goes yeah, there's just, there's just feet hanging out of her mouth, swinging away, and she comes jumping back over to you and just kind of doesn't, doesn't want to initially let go of the goblin.
Speaker 5I don't want him to. I don't want her to let go of the goblin yet.
Speaker 2Okay.
Speaker 5I yelled to the goblin inside. He's just like help, help. Do you want to be lunch or do you want to tell me what I want to know?
Speaker 2I'll tell you anything you want to know. Just let me down.
Speaker 5So you're going to answer all my questions or I'm just going to send Cali after you again. You can try to run, but the minute you do she gets to use you as a snack or a chew toy Her choice.
Speaker 2I am not running anywhere.
Speaker 5So do I let you out of Cali's mouth or please, please, let me down. I look at Cali, I better nose and I go leave it.
Speaker 2Cali just kind of goes, doesn't want to let it go, and just kind of like shakes, shakes her mouth a little, so the feet are just flopping around. I said, help, let me down.
Speaker 5I think you need to apologize to her first, because you shot her.
Speaker 2I'm sorry. I thought you were going to eat me.
Speaker 5Please just let me down, help me, I'll roll animal handling and see if I can get her to Okay, I think 23.
Rescuing Gundren From Goblin Oppression
Speaker 2Oh yeah, so kind of guys reluctantly just reluctantly. Absolutely open, opens her mouth and just just a drool, soaked goblin falls, falls at your feet and he's just, he's just on his knees.
Speaker 5Please, please, don't kill me. I tell Cali paw, and she pushes him down onto the ground with her paw and just rests her big paw right on him.
Speaker 2Okay, so yeah. The goblin's just just thankful that you didn't kill him, and I'll tell you anything you want.
Speaker 5So why did you think it was a good idea to attack us? You shot my dog.
Speaker 2That's what we've been told to do. We've been. We've been here for days just scavenging and taking people's things from this trail.
Speaker 5Who told you to do that?
Speaker 2Clark. Clark did Clark.
Speaker 5Clark. He calls himself Clark Clark.
Speaker 2Clark, it's worth it.
Speaker 4Griswold, you serious Clark. That's worse than Taserface.
Speaker 5Clark. Okay, we'll go with Clark. Yeah, who and what is a Clark?
Speaker 2Clark is very mean Clark. Clark is a bugbear A bugbear yes, Okay.
Speaker 5So how many other goblins are there? How many other people does Clark have working for him? And why is Clark oppressing you? By the way, you could have had a nice little goblin union and kind of. You know I had rights as a goblin. Instead, you know you're highwaymen and you're picking us off. That's not nice.
Speaker 2We just, we just report to Clark. Clark reports to King Grawl. Oh, who's King.
Speaker 5Grawl.
Speaker 2Well, that's his last name. His first name is Dave.
Speaker 5Watch right into that. Hey, I just absolutely I roll the Nat one on being able to see what was coming like. My perception was a Nat one on that one. So our gives Griswold and and and Dave girl.
Speaker 2Okay, clark Griswold, king King, Dave Grawl.
Speaker 5King Dave girl. Wow, you know you got it. Look, I hate to throw monkey wrench into your plans, but I wish I you don't want to be a monkey wrench. Just want to want a song like that's the only, so King Grawl is today, okay so so basically we've got. How many more goblins are there? Where? Where you're from.
Speaker 2Well, out here, there, there are a few, there's, there's a few of us, probably 1015 10 or 15.
Speaker 5Where's the next group of you? What do you mean? Well, I want to know where they're hiding.
Speaker 1They're, they're up there, up in the up in the up in the caves.
Speaker 2Yes. Hmm, hmm.
Speaker 5I can't believe you shot my dog. I'm really kind of stuck on that. My inclination is to is to let her use you as a chew toy, just like she did your friends.
Speaker 2No, no, please, please.
Speaker 5I tried to be nice. I tried to be nice, just tried to talk to you and go about my business and you shot my dog. People asking me if I'm back. I'm thinking, yeah, I'm back. Sorry, I had to give you John Wick.
Speaker 2If I, if I lead you to the cave, will you let me live? Hmm, you don't have any.
Speaker 5Do you have any incendiary devices, anything that would make a big boom, smoke bombs, anything like that, hmm, okay. Okay, mr Goblin, what's your name? And if you say Boblin, I'm killing you. Now I'm willing to let you live Clancy.
Speaker 2Do either of the other two of you want to ask any questions? Or by all means please, please, chime in. What do you do?
Speaker 6Have to start a fire.
Speaker 2What do you, what do you want to know from this, from this last surviving goblin? Oh, I think we have all the fun. Why'd you shoot the dog?
Speaker 4Yes, I'm not okay with this. I was just trying to save myself. You didn't have to fight us.
Speaker 2You came at me, the dog came at us first, because you wouldn't let us pass without, with the wagon. I would have to, I would have to, I would have to I would have to, I would have to, I would have to. I would have to fight you in my good, I would have to.
Speaker 6I would have to fight you in my good. You knew with the wagon.
Speaker 4I was going to let you live. It's kind of on you. Why'd you shoot?
Speaker 6the dog. I don't feel like you're telling the truth. Self defense.
Speaker 5Oh my god, this guy sucks. Can we just let Kelly eat him now? Chad, chad, chad. You make really bad decisions, richard. So Well, calling him Richard is gives the opportunity or future joke of go get a bag of yourself Like I don't know. That's what comes to mind.
Speaker 6Any variation of Richard is a joke. In our other campaign.
Speaker 5Oh, really oh that's fantastic.
Speaker 4Should we take this guy with us and then just throw him at things when we get mad.
Speaker 2Oh, I like that. So so roll, Roll a perception check, because you're standing. You're still standing on the horse 11. 11. 11. So you're noticing, you notice these horses and you you see something in one of the One of the saddlebags that's on the horses and and you pull it out. Hey guys, look at this. Something in the saddlebag. And so you open up. You open up this. So in the in the saddlebag you find a journal and you notice the name on the journal Is Gundren Rockseeker.
Speaker 4Hey isn't this your friend?
Speaker 5Chad. Yes, kyle, whatever the hell your name is, you shot my dog Number one. Um, what happened with party that was with these horses? Cause I really need to know that Measure your answer very carefully.
Speaker 2Give me some intimidation.
Speaker 5Can I have advantage because Cali stepping on it?
Speaker 2Yes, absolutely Fantastic.
Speaker 5And it's intimidating enough.
Speaker 2And, and he says those two, they're in the cave, they're in the cave.
Speaker 5Okay, that's all the information he will. His friend comes in.
Speaker 2He's not going to be. That's all the information he will.
Speaker 4His friend Gundren's in the cave. What the hell is wrong with you, guys? You shot the dog.
Speaker 2Freaks. So you'll find out that Clark Griswold. Clark Griswold Received a message from King Dave Graw that someone known as the spider Is paying them to kidnap, and I don't know if they're in and anyone with him. So King girl wants Gundren.
Speaker 5But does King girl have?
Speaker 4Or he wants.
Speaker 2Is Gundren in the cave or did I get that wrong? Gundren's in the cave, guys. Yes, the goblin.
Speaker 4The goblins took Gundren and his companion To the caves and the goblins took him to the cave.
Speaker 5Do you want to rescue your friend, or what? No, I totally want to go to the cave, but he shot my dog, so I'm a little kind of stuck on the whole shooting my dog thing Understandable.
Speaker 4I love Cali as much, if not more, than you, so I get it.
Speaker 5But maybe we should rescue your friend Because Gundren loves Cali, and if you Do, the goblins want to work for Clark. Because here's my question If I let you live and if we go to the cave, what say is the chance of you persuading your other goblin friends to work with us instead of Clark Griswold? Because really he's going to shove you into a big wagon and drive you across the country and make you go somewhere. You don't want to go Something with a moose. I'm not sure, but either, the matter is going to really over. Decorate your cave with lights, I like lights.
Speaker 2How many lights? Lots of lights Interesting.
Speaker 5We'll help you decorate. I'm a great decorator.
Speaker 6What's in it for us?
Speaker 2A beautiful cave.
Speaker 5The abeyance to proper Feng Shui. This dog doesn't eat you and the dog doesn't eat you and you don't die. There's the kicker. The dog doesn't kill you. Use you as a chew tie and all your friends are chewed tie. There's a lot of other goblins up there that combine they're not going to kill you.
Speaker 2There's a lot of other goblins up there that combine. They could probably take on that dog.
Speaker 6Those are fighting words. Calm yourself.
Speaker 2What's in it for us?
Speaker 4We're fed.
Speaker 2We're clothed.
Speaker 6But are you happy?
Speaker 2Are you really happy?
Speaker 6Are you truly happy? Chad Goblin, which is your full name.
Speaker 2I'm tired of being called names. It's so exhausting.
Speaker 6You'd have freedom, you'd be happy.
Speaker 2Nobody wants to. Nobody asks me how I'm feeling Chad.
Speaker 6How are you feeling, Chad? How are you feeling?
Speaker 2I'm really quite depressed. I'm. This is a very difficult life. We're living a cave, we're living on scraps. It's very difficult.
Speaker 4Let me tell you something, chad my life's goal is to open a B&B where every creature will be welcomed, including stupid goblins like you. So would you like something like that?
Speaker 3And if so, how much would you be?
Speaker 4willing to pay per night.
Speaker 5I'm thinking from a gnome to a goblin. There's some racial undertones there, but I'm not exactly sure.
Speaker 2Do you, do you need people to work at your B&B?
Speaker 4In fact. I do Hold on. I've got an application in my bag.
Speaker 2Roll roll for persuasion.
Speaker 3Twenty.
Speaker 2You successfully convince Chad, or whatever this goblin's name may be to to help you, and he will also help convince the other goblins to help you. If they can be persuaded, he will. He will do his best to persuade them, but if, if there is promise of employment at the B&B for the goblins, you're going to keep pretending you don't know who the B&B are.
Speaker 4Seriously never heard of them before. What the hell is wrong with you guys.
Speaker 2Listen, we live in a cave. What do you expect? They do live in a cave. We basically live under a rock.
Speaker 6You live in a rock.
Speaker 4You live in a rock. I'm sorry, is that a slate? No, I'm just saying Because I'm a rock gnome. You got a problem with me.
Speaker 2No, we love rocks OK.
Speaker 4I'm just saying, while I'm striking out on my own to open this B&B, I do have my family's money to fall back on if I need to. So you will have employment if you stop being an ass.
Speaker 2You got yourself a deal Excellent.
Speaker 4We'll sign the paperwork when we get there.
Speaker 5Mind. I suggest, for the legal paperwork you consults, andrew Andy Wartotal, attorney at large, just throwing that out there.
Negotiating With Goblin Allies
Speaker 2So you've successfully convinced this goblin to help you. He is afraid for his life, but it's not a good life. So with the promise of a new life and legitimate, fair work and fair wages and a place to sleep, he is happy to help you out and lead you to the cave. Try to convince the other goblins as well to help. He will do his best to see how many he can convince. Some may be convinced, some may not be convinced, but he will certainly do as much persuasion as he can to help you out. So at this point, yes, I want to ask that.
Speaker 5So, chad, who's your biggest rival among the goblins? Do you have one? Is there somebody that you don't like among your goblin friends?
Speaker 2They're all right. I mean, there's always disagreements, but we usually get along for the most part, so anybody really just don't like it all.
Speaker 5Yes, yes, there is Janice. Janice the goblin. Okay, tell you what. Just as a kicker of the deal, I know you're willing to do this, just as a sweetener. If you need Janice eaten, we can come to terms. I'm just saying Kelly needs a chew toy now and then.
Speaker 2I mean.
Speaker 5That is why should anybody get in your way now? Now, like you know, you've apologized. You did shoot my dog, true, true, you got me there. But We'll take me a little convincing Working with count. But Instead of your head on the chopping block, maybe it could be Janice I, if you so choose. I'm just saying that you don't have to commit to that. I'm just saying if it's a sweetener, great. If not, no harm, no foul.
Speaker 2Roll for persuasion.
Speaker 5Five.
Speaker 2Listen, I mean, it's not like she's a bad goblin, she's just. She's just irritating. I'll think about it, but I don't know, I don't know, I don't know. I mean, I'm willing to convince them to help you, but To kill one of them.
Speaker 5Well, we could prank Janice. I mean, what do you think Janice's reaction would be if she woke up to the nose of a dire wolf in her face? I mean, I'm just saying there are so many possibilities, indeed, okay, no shooting dogs, kyle.
Speaker 2Chad. Sorry, chad Kyle, I'm all the same, so I've got many names.
Speaker 6What's the name you want? What do you want to be called?
Speaker 2Vincent.
Speaker 6Vincent, you shall be Excellent, vincent van goblin.
Speaker 2Vincent van goblin. I like that.
Speaker 6Vincent van goblin.
Speaker 2Goch Blin Got to say it right.
Speaker 6My friend's name is Vincent. At least we didn't kill him.
Speaker 2All right, so you've successfully convinced this goblin to help you out. I think we're going to call it there for today, before we get into the caves, because that's going to take some time to explore and go through. There's a lot of rooms in the cave, so join us next month as our adventurers continue Bandelver and below the Shattered Obelisk.
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