Legends, Loot, & Lore: A Players's Guide to Dungeons and Dragons
"Legends, Loot, & Lore" is a fun Dungeons and Dragons podcast where host Andrew and co-host Catherine dive into the thrilling realms of D&D, delivering news, tips, interviews, and fascinating tales of legendary adventures, all from the perspective of someone new to or interested in playing Dungeons and Dragons.
Legends, Loot, & Lore: A Players's Guide to Dungeons and Dragons
Journey to Agatha's Lair and the Secrets Beyond
Use Left/Right to seek, Home/End to jump to start or end. Hold shift to jump forward or backward.
We return with camaraderie and dice in hand to explore the evolving world of Phandalin. Our shared passion for Dungeons & Dragons remains a constant as we navigate reclaimed territories and puzzle over the ever-enigmatic cistern. This episode recounts our escapades at Tresendar Manor—now the wonderfully quirky Bemblebomble B&B—complete with heroic rescues and goblin management hiccups. Rediscover the joy of reuniting with friends amidst the chaos of distinguishing allies from foes, all while Theo Pimble and Droop the goblin continue to steal the show.
It's time for character development as we journey back to Phandalin with a strategic twist. Our monk faces the age-old dilemma: Way of the Open Hand or Way of the Four Elements? The choice made unlocks fierce new abilities like Fangs of the Fire Snake and Fist of Unbroken Air, adding a fiery flair to our adventure. Meanwhile, the world of cantrips opens up for our Pact of the Tome caster, with spells like Guidance and Vicious Mockery adding to the mix. From pop culture references to hilarious marketing mishaps, this chapter is a joyous celebration of character progression.
The path ahead brims with mystery and humor as we plot our next steps in Phandalin. Balancing quests like the search for the Banshee Agatha and the elusive Wave Echo Cave, we're kept on our toes by NPC antics and our own humorous attempts at negotiation. Then, it's off to Agatha's lair, where we barter for knowledge with a spectral twist. With tales of musical magic, whimsical wardrobe changes, and an unforgettable journey back to Phandalin, join us for a rollicking ride through fantasy, friendship, and the unpredictable world of role-playing games.
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welcome back everyone finally. Long, long break, long hiatus, welcome back to legends, loot and lore. Yay Woo, so it's been a while. So we, we, we posted the five hour mega episode recently, yeah, but there we had taken a long break. Catherine, would you like to address?
Speaker 2why we're taking a long break.
Speaker 1Why we took a long break.
Speaker 2Yes, we were on a break. Andrew and I are on a permanent break. Yeah, so andrew and I are getting divorced yes, we are but uh still best friends yes, yes, we are all good and definitely still doing podcasts together definitely podcasting together still yeah, definitely co-parenting cats together.
Speaker 1yes, yes, all five of them, definitely.
Speaker 2Six now. Well, six now, yes, and definitely still seeing each other pretty regularly.
Speaker 1Yes.
Speaker 2So yeah.
Speaker 1As we navigate this new dynamic in our relationship.
Speaker 2Yeah, but we've known each other for 22 years. Sure have. I don't think either one of us is getting rid of the other anytime soon.
Speaker 1No, no, we're not. So in today's episode we have three things to do. We're going to since it's been quite some time since these three have gotten together to play we're going to do a little bit of a recap of what happened in the in the past, Refresh everybody's memory. We have a level up to do of our characters. So I think we're going from level two to level three, if I recall correctly, and then, if time permits, we will get back to the adventure and see what's happening in Phandalin, after you reclaimed the Tresendre Manor, the future home of the Bembo Bombo B&B.
Speaker 2Oh man, I got to get the Zanros voice back.
Speaker 1Yeah, you do, yeah, I do. You got to work on that, okay, like butter darling.
Speaker 4Maybe not that deep. I probably wouldn't be free.
Speaker 2If you did that, could you imagine if I sounded like that? Now, just rebranding, I'm rebranding Xanros.
Speaker 1Who is that?
Speaker 4Somewhere the voice for Xanros changed? Did you see that Maybe Catherine was replaced by a doppelganger?
Speaker 1That's right.
Speaker 4Yeah, I'm an alien, I'm just's right. Yeah, I'm an alien, I'm just making shit up. Now I'm an alien.
Speaker 1You are an alien, I am an alien. That would explain so much. Anyway, yes, so let's go back to the, let's go to a fabulous recap.
Speaker 2Okay, so I'm going to preface this by saying only one of the three of us has listened to the five hour episode, and it's me, but but all three of you played it.
Speaker 1So hopefully, hopefully, you have I know right. It was like six months ago, it's been about that long, so so if you recall you were, you were in trisender manor yes I'm sorry, I think you mean the Bumble, bumble, b&b. That's correct.
Speaker 3They're back, she's back.
Speaker 1I'm back, baby. So you cleared out so a couple of things. So there was the cistern.
Speaker 2We were obsessed with the cistern.
Speaker 1That was.
Speaker 4It was like my wanted MacGuffin or something like that, I don't know. It's like I know there's a secret here somewhere right, there's got to be something to it. Nobody just has a cistern the secret was there was no secret and now everybody has cisterns, because it's the thing that's right.
Speaker 1So you made it past the non-magical, ordinary cistern. Thank God, barely, barely made it past that. You went through. You went into the crypt. There were a couple sarcophagi and sarcophagals.
Speaker 2Sarcophagals.
Speaker 1There, yep, you rescued the woman and her kids yes and Theo Pimble is, if you recall is, still with you, I think damn it, theo Pimble.
Speaker 2He is, and now he's with Droop. Which one is Droop? Droop was the, wasn't he a goblin? Droop the goblin wasn't he a goblin, droop the goblin? Wasn't he a?
Speaker 1goblin. Let's go back to our notes.
Speaker 2I'm going to my notes Go to the notes Greska's Fresca.
Speaker 4Yes, it's Fresca, he was a goblin. And now a short interlude from Greska's.
Speaker 2Fresca, he was a goblin who was in the room with the bugbears, I think, and then he didn't want trouble. So he and Theo Pimble are the ones moving the bodies around and stuff.
Speaker 1Got it they're dragging the bodies in for Sarnak, sarnak, the Sarlacc.
Speaker 2It might also be Karnak Karnak the Nothic.
Speaker 4For some reason, he gives us an answer and we don't know the question yet.
Speaker 3That's right yeah.
Speaker 5Kind of got to work on this relationship.
Speaker 1Oh my.
Speaker 4God, we're really in trouble if there's ever a shortage of envelopes in family.
Speaker 1Yes, absolutely.
Speaker 2We agreed with Sar Sarnak that. Uh, that I know. Now I keep wanting to call him Sarlacc like he's in a Sarlacc pit.
Speaker 4Yes, um, it's okay. Most days I can't even get my own character's name straight, so it's okay.
Speaker 1That's fair Um the ever changing Mm Equium or Robbie Equium.
Speaker 3Arabiana Fabricadabra. Oh, look at.
Speaker 2Fable, they're so sick of our.
Speaker 1Fable's not even awake yet, so give them a break. Fable has not woken up.
Speaker 5They said D&D started at 10.
Speaker 2I live next door. I set my alarm for 945. Exactly Okay, so we told Sarnak if they're wearing a red cloak.
Speaker 1Yes, their food, they're edible.
Speaker 2If they're not wearing a red cloak, they're a guest. Don't eat them Right. We seem to have an understanding with Sarnak. I think Sarnak was really just looking for a friend Sarnak was just lonely. And then I took some wood and some bugbear blood and wrote a few signs indicating the future home of the Bumble.
Speaker 1Bumble B&B?
Speaker 2Yes indeed, and that red brands need not apply. And then we decided that we weren't going to go back to the pub. We were going to let the red brands come back to the Chisender Manor and let Sarnak have them if they're that stupid and they probably are. Anything else we did in there? We did not decide where we were going next. We took out Glass Staff. Oh yeah.
Speaker 1You took out Glass Staff, you took out basically everybody in there that could have provided any sort of valuable information as to where you might want to go next. Oops, just saying.
Speaker 3Kill first, ask questions later, isn't that?
Speaker 2why we have a dungeon master. That's right, you get us where we need to go, buddy.
Speaker 1I am going to railroad you right to the next place. Get us where we need to go, buddy.
Speaker 4I am going to railroad you right to the next place, having somebody. If we're going to play the way we're playing, maybe what your underlying suggestion is at least have another player that can speak with the dead.
Speaker 1Speak with dead might be very helpful for a group of murder. Hobos. Absolutely, that should be rule number one.
Speaker 4Sorry, buddy, that's going to leave a mark. Oh, you're dead. Oh damn, I'm supposed to get directions from this guy. Bring in the wizard.
Speaker 1It's still the spider right, you're still looking for the spider.
Speaker 2We're still trying to find what's his name. You know the guy oh, gundren Rockseeker.
Speaker 1You're still looking for Gundren Rockseeker.
Speaker 2We have to go back to Sister G Gariel.
Speaker 1Sister G gave Dal a quest to find somebody. Banshee, yes, the Banshee of Indusheron Woo.
Speaker 2Fable remembered.
Speaker 1This episode brought to you by the Banshee, Banshees of Indusheron. Banshees of Indusheron. Really a funny movie actually though Very, very good. Highly recommend it. See a review on the next episode. Yeah, so there's the Banshee. See a review on the next episode. Yeah, so, so there's the Banshee there. There are other places to explore, so I think I'll just, I'll, just, I'll just assume that when you talk to remember Sildar Howlwinter, the guy that you rescued previously, who was staying at the I don't know where, oh, he was at the town hall.
Speaker 1He was staying in the inn because he was hosting the end, he was staying at the inn.
Speaker 4Yeah, I always think it's funny how player characters get a night of rest and they can heal up and bing.
Speaker 1They're like just back to normal.
Speaker 2But Sildar needs like weeks, player characters get a night of rest and they can heal up.
Speaker 4Bing. They're like just back to normal, but Sildar needs like weeks. Npcs have a bad health plan?
Speaker 1They really do, anyway. So you had left Trescender Manor, aka the future home of the Bumble Bumble B&B, had we though? Yeah, you were headed out, you were headed out.
Speaker 2Well, we were headed out, but we hadn't actually gone anywhere.
Speaker 1You haven't gone anywhere.
Speaker 4Passage under Granville yes.
Speaker 1Correct, yes.
Speaker 4Being let out.
Speaker 1Correct. You were directed out through the passageway heading toward the town of Phandalin.
Speaker 4We followed the enchanted glowing red sign that said exit.
Speaker 1That's right. So you were heading back to Phandalin after you left the Trescender Manor. So at this point, before we proceed and figure out where we want to go next, we do need to level up your characters.
Speaker 4Figure out how to do this again. Did we do? Did we start out doing xp or just it's?
Speaker 1milestone, so you want to. I don't know how to do this, okay did you click it? I did, and now I'm in here okay, okay, hang on, let me go to your character sheet. I made it three.
Speaker 5Okay.
Speaker 1So now you go to? Okay. So you went manage, manage character and levels. Yeah, Okay, so you changed it to level three. Yes, so now you'll notice, if you scroll down a little bit, notice how there's one that's highlighted in blue that says monastic tradition.
Speaker 5I see it.
Speaker 1That is one of your new features. Oh what are these?
Speaker 2Did I get anything new?
Speaker 5I don't think I did.
Speaker 1Oh, so you have to choose a. Oh, I don't know what these are. We'll work on one at a time. So we'll work on Zanros, so you have to choose. You've got a whole bunch of options here. Now you want to stick with the I think, the expanded rules that's what I was going to go with, so no, I'm sorry, you want to stick with the 2014 core huh core rules.
Speaker 2Then what is that? Because all I've got in here is it says choose an option, and then it says expanded rules, and then there's an option that says critical role. That's all I've got.
Speaker 1Oh, you don't have the 2014 core rules in there.
Speaker 2Interesting. It says way of mercy, way of the ascendant dragon, way of the astral self, way of the drunken master, way of the Kensei, way of the long death, way of the astral self, way of the drunken master, way of the Kensei, way of the long death, way of the sun soul, and then, under critical role, it's way of the cobalt soul Can you scroll at all?
Speaker 1No, that's strange.
Speaker 2I don't know what to tell you.
Speaker 1Because under yours I can see the core, Because there's the way of the shadow, the way of the core.
Speaker 2Oh, it says. Looking for something not on the list below? Unlock all official options in the marketplace.
Speaker 1No, you shouldn't have to do that.
Speaker 2Well, I don't know. You can look at my computer.
Speaker 1I'm going to look at your computer.
Speaker 2Okay, oh, they're there. They weren't there before. I swear to you it was not there. It wasn't there. I believe it. It literally went right from expanded rules to critical role. Okay, so I'm doing way of shadow, way of the four elements, or way of the open hand.
Speaker 1I think you can do the expanded. We'll do the expanded or the core rules.
Speaker 2This is so many things to look up.
Speaker 1So try like for me, one of the good ones is way of the open hand.
Speaker 2Okay, what is that?
Speaker 1Well, if you click on it, oh does it tell you? It'll give you the explanation.
Speaker 5It. Well, if you click on it, oh, does it tell you. It'll give you the explanation. It doesn't.
Speaker 1Yes, but you'll notice it now. You'll see down below it says open hand.
Speaker 2I see techniques.
Speaker 1Hand technique.
Speaker 2Starting when you choose this tradition. At third level, you can manipulate your enemy's ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your flurry of blows, you can impose one of the following effects on that target Must succeed on a dexterity saving throw or be knocked prone. Must make a strength saving throw. If it fails, you can push it up to 15 feet away from you. Can't take reactions until the end of your next turn. Okay.
Speaker 1And so if you go back up and you pick another one, it'll give you an explanation on that one as well.
Speaker 2Yeah, I want to see what the Way of the Four Elements does. Ooh, you get all sorts of options on this.
Speaker 1I'm going, you're taking which?
Speaker 2I'm taking the Disciple of the Elements.
Speaker 1Disciple of the Elements.
Speaker 2Oh, I'm sorry, it's Way of the Four Elements.
Speaker 1Way of the Four Ele, way of the four elements. Okay, so you're choosing way of the four elements yep because you're a monk. So that's yes. Let's refresh everybody's memory you're a monk I am a monk, so you're gonna take way of the four elements, and then what are you? What are the sub choices to that?
Speaker 2okay, so there's the elemental disciplines. You get two choices.
Speaker 1Yes.
Speaker 2I am taking fangs of the fire snake when you would use the attack action on your turn. You can spend one key point to cause tendrils of flame to stretch out from your fists and feet. Your reach, with your unarmed strike, increases by 10 feet for that action as well as the rest of the turn. A hit with such an attack deals fire damage instead of bludgeoning damage, and if you spend one key point when the attack hits, it also deals an extra 1d10 fire damage. Wow, I am also taking yes fist of unbroken air. You can create a blast of compressed air that strikes like a mighty fist. As an action, you can spend two key points and choose a creature within 30 feet of you. That creature must make a strength-saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional key point you spend and you can push the creature up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage and you don't push it or knock it prone.
Speaker 1Wow, and what's the other thing that you get as part of level three? Is it deflect missiles?
Speaker 5Hold on, I'm not sure.
Speaker 2Where do I see that?
Speaker 1It should be in your list of abilities there.
Speaker 2Yes, deflect missiles. Starting at third level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 plus your dexterity modifier, plus your monk level. If you reduce the damage to zero, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free hand and you have at least one hand free. If you catch a missile in this way, you can spend one key point to make a ranged attack with the weapon or piece of ammunition you just caught. As part of the same reaction you can make. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.
Speaker 1Wow, right on rock and roll. Okay.
Speaker 2Nanos is tiny but mighty.
Speaker 1Yes, yes, she is All right. So that's, that's upgrading your character.
Speaker 5Yep.
Speaker 2Huzzah.
Speaker 1All right, let's, let let's level up Equium. So what are you? So? I, so I.
Speaker 4At third level being a warlock.
Speaker 1Yes.
Speaker 4I get a packed boon Not Pat Boon, by the way, oh no, pat Boon.
Speaker 1That'd be amazing. You have a.
Speaker 4Pat Boon. I summon Pat Boon. That'd be amazing.
Speaker 1Oh man, you have a Pat Boone. I summon Pat Boone. That'd be amazing.
Speaker 4Oh man, alternate rules on Legends, lute and Lore, oh God, kind of like you put the $500 in the middle of Monopoly and that sort of thing. Just homebrew rules and you get a Pat Boone as a familiar.
Speaker 1That'd be fantastic. So, yes, your packed, packed.
Speaker 4My packed boon.
Speaker 1Boon.
Speaker 4So at third level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice. You can choose packed of the blade, packed of the chain, packed of the talisman and packed of the blade, pact of the chain, pact of the talisman and pact of the tome. So really, pact of the blade is very good for warlocks overall because you can use your action to create a packed weapon in your empty hand and it takes the form of a melee weapon. Um, or you can transform a magic weapon in your possession into your packed weapon and basically it's kept in an extra dimensional space that you can basically grab it and interesting so that's always very interesting to me because it's one of the um, one of the betters.
Speaker 4I won't I won't read the whole thing, but the, the pact of the betters.
Leveling Up and Choosing Cantrips
Speaker 4I won't read the whole thing, but the Pact of the Chain gives you essentially it gives you a familiar and it doesn't count against your spells known. You cast the spell, you choose one of the normal forms of your familiar or one of the following special forms is an Imp, a Pseudodragon, a Quazit or a Sprite, and you can forego your own action and allow the familiar to take an attack with its reaction. Pact of the Talisman gives you an amulet or talisman that can aid the wearer when the need is great. I'm just giving you the condensed version.
Speaker 4Or now, this is Pact of the Blade and Pact of the Tome are the ones that interest me the most, because in Pact of the Tome your patron gives you a grimoire called the Book of Shadows. When you gain this feature, you choose three cantrips from any class spell list, a grimoire called the book of shadows. When you gain this feature, you choose three cantrips from any class spell list and they needn't be from the same list. While the book is on your person, you can cast three of those. You can cast those cantrips at will and they do not count against your number of cantrips known, fascinating, excellent so which one did you actually choose, james?
Speaker 1your number of cantrips known Fascinating, excellent, so which one did you actually choose, james? I don't know yet. You don't know yet.
Speaker 4Okay, the fairest thing I can say is I don't know yet. No, because as a so Ikum's strength lies in his casting, so giving him three more cantrips to cast pretty amazing. Versus. You know I'm always playing against the strength. So if I'm using a blade, you know your strength is, you know, added into that obviously, and you know I don't want to heal opponents because that's where my strength is an open hand attack is technically healing because it's minus like it's damaging me was that a fly now.
Speaker 4That's a big fly oh my so my thought is, I'm gonna take extra spells right take the pact of the tome and and acquire the book of shadows, which gives me um now. The interesting thing is now I have to pick three cantrips for right any any class. So um what I will do is I will pick.
Speaker 1You want to think about that. I'll think about that, you think about that. Let's go to Fable and then we'll review the cantrips that you have chosen. Fabulous Fable, hello. Have chosen. Fabulous fable, hello.
Speaker 5so have you been thinking about how you're gonna level up dow. I could just be looking at this wrong, but I leveled dow up and I don't have any like third level thing going on unless I'm just not looking at it right.
Speaker 1So what's your? What class are you? Cleric, you're a cleric, so you get additional spell slots. Okay, it's like, all you get Fun. Okay, so you get the second level spell slots and an additional first level spell slot. That's all you get. Cool, yeah, all right, so you're all set now I'm sorry.
Speaker 5Yes.
Speaker 1Awesome, James. Have you figured out your cantrips? Fabulous. What have you chosen?
Speaker 4I have chosen a little smorgasbord, so guidance. The pact of the tome, so guidance.
Speaker 1And what does guidance do? Briefly, Guidance.
Speaker 4You touch one willing creature once before the spell ends. The target can roll a d4 and add that number to one ability check of its choice. It can die before or after making the ability check. The spell then ends fabulous the next will be thaumaturgy. Oh thaumaturgy.
Speaker 1please, please, please, please, tell us what thaumaturgy is you thaumaturgy, please, please, please, please tell us what thaumaturgy is you manifest a minor wonder within range. Small wonder, do you remember that show?
Speaker 2That was a great show.
Speaker 4One of the effects below within range If you cast this spell multiple times, you can have up to three of its one-minute effects.
Speaker 1Ooh, at a time Fabulous.
Speaker 4So altered eyes.
Speaker 1You alter the appearance of your eyes for one minute I'll give you the star trek eyes like that, lit up by like right right, right.
Speaker 4That's what I'm going for awesome booming voice booming voice up to three times as loud as normal for one minute it gives you advantage on charisma, intimidation checks, uhation checks, fireplay. You cause fire flames to flicker, brighten, dim or change color for one minute. Invisible hand Might be an HR issue. You instantly cause an unlocked door or window to fly open or slam shut. Nice Phantom sound.
Speaker 2Okay, there, matt Lauer, wow.
Speaker 3Wow, wow, phantom Sound. Okay there, matt Lauer. Wow, wow, wow.
Speaker 4I totally get that reference. I'm like oh my god.
Speaker 1Definitely an HR issue.
Speaker 3Definitely an HR issue Phantom Sound.
Speaker 4You create an instantaneous sound that originates From the point of your choice, Definitely an HR Phantom sound. You create an instantaneous sound that originates from the point of your choice within range, such as a rumble of thunder, a cry of a raven or ominous whispers and tremors. You cause harmless tremors in the ground for one minute.
Speaker 1And because it's Equium.
Speaker 4Yes, I have chosen Vicious's Equium. Yes, I have chosen Vicious Mockery.
Speaker 5Nice.
Speaker 1Fantastic.
Speaker 4And yeah.
Speaker 1So, james, in the words of an old, wise man, you have chosen wisely.
Speaker 2Fable won't get that reference.
Speaker 1Fable doesn't watch movies.
Speaker 5You call the dog Indiana.
Speaker 2Your name is Henry Henry Henry.
Speaker 4Jones Jr, very dangerous, you go first.
Speaker 2Indiana Jones.
Speaker 4Snakes. Why does it have to be snakes?
Speaker 1He is amazing. Have you watched Shrinking On?
Speaker 3Apple.
Speaker 1TV Plus, it's so good.
Speaker 2Harrison Ford is remarkably funny.
Speaker 1Harrison Ford is remarkably funny, harrison Ford is very funny.
Speaker 4There is a interview with him on the Graham Norton show.
Speaker 1Oh boy, I may have seen it.
Speaker 4It's Ryan.
Speaker 1Reynolds Gosling.
Speaker 4Philadelphia it was definitely Ryan Gosling because it was when they did blade runner 2040.
Speaker 1Ah, okay.
Speaker 4And uh, he, he is, he's hilarious. He is, and I think, the only- the only way Harrison Ford is funnier is when Mark Hamill is impersonating Harrison.
Speaker 1Oh yeah, it's even funnier, yeah, cause it's just like yeah absolutely All right. Fantastic. I don't know what's going on over here, so everybody's leveled up. Yes, yes, yes, yes. Fan Fantastic, fan Dalen Fantastic. That was coming, the fantastic, fan Dalen Fantastic. Phandalin Fantastic. I knew that was coming, the Fantastic.
Speaker 2Phandalin His band, the Fabulous.
Speaker 1Everything's fantastic in Phandalin. I'm going to write them a jingle. Okay, do you remember the Pompton Lakes Business District?
Speaker 2I sure do.
Speaker 1Spend a little and save a lot Anyway.
Speaker 2They were really trying to make the Pompton lakes the Pompton lakes business district was really trying to be a thing.
Planning Adventures in Phandalin
Speaker 1It's better. It's it's way better than than this, than the hack and sack business district. Oh, the sack, the sack, come down to the sack. I'm like that's, that's how you're marketing your shopping district in Hackensack, new Jersey. The sack, come to the sack. Like literally, they had billboards Billboards that said come to the sack, like it was just like. I'm like it was just like they spent money on this and someone greenlit this. That's like the worst thing. Like who was like that's it. That's where the money is right. There, the money's in the sack.
Speaker 1The money's in the sack. No, the money's in the banana stand.
Speaker 2Yeah, there's always money in the banana stands. Poor Fable. So many references they're not going to get that one was Arrested Development Alright.
Speaker 1Are we ready for some adventure? Yes, okay. Adventure awaits let's adventure to the lovely town of Fandale Is that? Is that where you're? I mean, do you want to go back into Fandale? I guess, or what would you like to do?
Speaker 2We're going to go.
Speaker 4A lady that ran the. She's the lady that wanted mining. Yeah, she's the lady that wanted the mining yeah uh, but didn't we decide?
Speaker 2we didn't want to tell her that we killed him oh yeah, we didn't want to tell her, that's right uh, was that halia thornton?
Speaker 4yes, okay, yeah, but we decided when I start thinking about it, and, ellen, I can only think of harvin western. Yeah, the fact that I just punch him in the face.
Speaker 1That's me, that's my issue all right, so you're not going to tell Haleah, whatever her name is no, okay, excellent. So as a little bit of a refresher, she was offering you money to capture Glass Staff. We kind of blew that too so and bring any correspondence found in his quarters, Whoops To capture glass staff and and bring any correspondence found in his quarters.
Speaker 5Whoops.
Speaker 1Was, it was the request, all right, so so you're not telling Haleah, haleah.
Speaker 5Hey you.
Speaker 1Yeah, hey, hey, it's the monkeys, so you're not telling her that that you.
Speaker 4You're not monkey.
Speaker 1Fabulous, okay, so a couple things. That's right. He's going to be at the you could find out when the last train to Clarksville is oh my God, and maybe get out of Phandalin Mickey's playing at the Bergen County.
Speaker 5He's the last remaining monkey.
Speaker 1Mickey Dolenz Milking it for all it's worth.
Speaker 4Might as well. So, because he's the only one left, does he have on the marquee? Does it say monkeys? But the S is crossed out.
Speaker 3Ah, monkey, too soon. Does he like?
Speaker 2have like on the marquee, does it say monkeys, but the s is crossed out ah monkey, I don't think it's too soon okay, so, okay, so let's, let's, let's talk about this.
Speaker 1So so you've got, you've got many places to go, you've got your maps of fandale in front of you. So I think staying at the Stonehill Inn was Sildar Hallwinter, yes, but he had set up. He had set up kind of a spot to work at the Townmaster's Hall At a WeWork. There's a WeWork in the Townmaster's Hall.
Speaker 2Okay, let's go with it. I'm just laughing because I'm looking at harvin wester's home and I immediately want to go and toss another egg at him terrible hate that guy burn it down I wish to do damage to his domicile with vicious mockery.
Speaker 1Yes, absolutely, yes, absolutely, anyway, so you've got. So you already. You've talked to sister Gary L. Yeah, she wants you to go find the Banshee Agatha all along and ask her about.
Speaker 4I haven't watched it. No spoilers, thank you, okay.
Speaker 1No spoilers, we're not all the way through. We haven't finished it.
Speaker 2Fable's the only one who's finished it.
Speaker 5Have you watched all of Agatha all along. I can't watch anything because I have no time, but I obsessively read about it.
Speaker 1I love Aubrey Plaza.
Speaker 4I've heard so if you watch the whole thing, like if you binge it, are you having an Agathon? Just, I have a lot of questions yes, so that's your.
Speaker 1That's one quest. I'm just gonna just keep going. I'm just gonna keep rolling with this.
Speaker 4So you're killing me. That's why I went back into my quiet position away from the mic. It's like get in there. Boom Dropped a little grenade.
Speaker 1Like a George Costanza Leave on a high note. Thank you, Ladies and gentlemen you're only remember.
Speaker 4Try your waitress. Tip the veal.
Speaker 1So other things, other things. Sildar still wants you to find Gundren right.
Speaker 2Yes, okay. So we've got Banshee, we've got Gundren. Are we supposed to go after the spider?
Speaker 1You're still, you're still looking for the spider. You know, you know the spider is somewhere. I don't know if you know exactly where.
Speaker 4We knew that he was in Craig Ma Castle. We just don't know where Craig Ma Castle is.
Speaker 1Well, you know, well, you know, the Craig Ma Goblins are at Craig Ma Castle, but you don't know where, where the spider is. Yet I don't believe oh, okay, I do have you just, you just know that he may be there, I believe, if I recall correctly, or what do you have? Okay, so you have a note on this I have notes.
Speaker 2I mean literally. My notes are from june 1st, so we are talking six months yes, six all I wrote down was phan, delver pact and wave echo cave ah, the wave.
Speaker 1Okay, so you did know about the wave echo cave. Okay, so I believe spider the spider is at the wave echo cave. However, I don't believe you yet know where the wave echo cave is correct so on the map. So on the map, the giant map in front of you of all of the whole area, will show you where the Wave Echo Cave is. However, it is unbeknownst to you.
Speaker 2Only knownst to the map.
Speaker 4Knownst on the map but unbeknownst to you and there's Agatha's lair all along. There it is. Do we have to walk down the witch's?
Speaker 1road you do have to walk down the witch's is. Do we have to walk down the witch's road?
Speaker 2You do have to walk down the witch's road. Do we have to sing about the?
Speaker 1witch's road. There you have it. So you need to go down the witch's road, which I think is I don't know what is that on the. You have to go down the Tribor Trail, aka the Witch's Road to Agatha's Lair. You could talk to the town master if you want. He may have some.
Speaker 2My best friend.
Speaker 1Your best friend Carmen.
Speaker 2Wester Love that guy.
Speaker 1So there may be some other options on the job board. So if you're looking for things to do, there may be some jobs on the job board by the, by the town master's hall. If you're looking for other things to do, otherwise you have. You've got a couple things to do. You can go to the Cragmaw Castle and still be on the search for Gundren. You can go, especially Dal. You can figure out what the Banshee has for Dal. The Banshee has something, but you don't know what that is.
Speaker 2I mean never split the party. So where Dal goes.
Speaker 1I'm just saying that's more specific to Dal split it three ways. Let's do that. We will have multiple. It'll be like a Pulp Fiction kind of bouncing back and forth between all these stories and they will all somehow come together for one mega story. It will all come together in the end. I don't know how, but we'll see.
Speaker 4Well, I have a player from the 80s who's still waiting for their turn to come back because they split the party.
Speaker 1Fabulous.
Speaker 4Yeah, they just decided and I'm like, okay, well, I'm going to handle this first.
Speaker 1Nice.
Speaker 4You didn't want to go the way you went.
Speaker 1Okay, knock yourself out, all right, so. So, what would you all like to do? You've got, you've got your map of fan down. Where would you, where would you like to go first?
Speaker 4Do? Should we just um? Oh, is there anything you want your staff to work on?
Speaker 2Oh yeah, I forgot about those guys. Should we send them in?
Speaker 1Yeah, what would you like to do?
Speaker 2Should we maybe swing by the woods, check on Callie and get the goblins?
Speaker 3over. Oh is Callie with us Okay.
Preparations for Agatha's Lair
Speaker 2Should we maybe send the goblins over to Tresendermanor to have them start work?
Speaker 1That's probably not a bad idea. I mean, now that you've laid claim to it, just make sure they're not wearing any red clothes Right?
Speaker 4no, red clothes All right, because we have we get to the woods they're trying on. They have bolts of fabric, it's all red. We just lost the entire staff Because they made their own uniforms. We've all got uniforms.
Speaker 2We've also got two wolves, fluffy and Bitsy. I forgot about Fluffy and Bitsy. Fluffy and Bitsy. Okay, so we have All right. So let's head out to the woods where the goblins are.
Speaker 1Okay, fabulous, all right.
Speaker 2And then we're going to get out there. So we've got Michael Creed, oscar Stanley, toby Nardog and Vincent. I'm going to have a little chat-ski with my staff here, right on it. I'm going to have a little chat ski with my staff here.
Speaker 5Right on, hey guys how's? Everything going Great. Been a little while, been a long while. Sorry guys, there was a lot of work to do with the B&B, but I have great news.
Speaker 3Going to send you guys in.
Speaker 5I want you to get started on work. We have cleared the place out. There are no more bugbears. There are no more redbrands. If a redbrand shows up, direct them to.
Speaker 3Sarnak the Nothic, Don't tell them?
Speaker 5why Make sure they got their cape on Few notes for you guys Don't wear anything red or the Nothic is going to eat you. When you get there you can ask for Droop, who is also a goblin, or Theo Pimble, who I hate, but he works for me. For some reason. He used to be a redbrand, now he seems okay but keep an eye on him.
Speaker 3Got it. I want you to put Fluffy and Bitsy outside.
Speaker 5Okay, if a redbrand shows up, see if they can chase them off first, otherwise feed them to the no thick Got it.
Speaker 1So we're supposed to feed the no thick.
Speaker 5Yes, but only redbrands.
Speaker 1Only redbrands.
Speaker 5Yeah, or, if you can like, find something outside to feed it, just make sure he doesn't eat. You Got it.
Speaker 1So we're not supposed to wear red, correct? Find something outside to feed it, just make sure he doesn't eat. You Got it. So we're not supposed to wear red, correct? Okay, so the one goblin starts taking off his underwear. He's got little red goblin boxers on, aw.
Speaker 5Now he's Winnie the Pooh-ing it. Can somebody get that guy some pants? Who is that?
Speaker 1Our dog who's working on uniforms?
Speaker 3What are you guys? Nardog, nardog.
Speaker 5Where are the uniforms? Nardog is both wearing the uniforms and taking off his underwear.
Speaker 1No, no, Nardog is not the Vincent. Vincent is taking off his underwear.
Speaker 2Oh, it's, vincent, Okay.
Speaker 1Vincent is taking off his underwear because it's Vincent. Vincent is taking off his underwear Because it's red. It's always Vincent Fucking Vincent. Vincent's taking off his underwear. Nardog is busy sewing. He's had six months To sew uniforms, so he's got the uniforms.
Speaker 2Six months We've left them out there for six months. We've left them out there for six months.
Speaker 1We've left them out there for six months. They come back and there's a goblin city.
Speaker 2They've taken wives. They're children.
Speaker 1Oh yeah, it's an encampment, so the goblins have been out there for not six months, but they've been out there for a while. Nardog is the tailor, so Nardog has been sewing costumes, uniforms, okay. So he quickly takes some measurements of Vincent and sews him up some pants.
Speaker 2Okay, so Vincent is wearing pants again, vincent is decent once again. Okay.
Speaker 5All right. So you guys are clear. Head to the Bumble, bumble, b&b.
Speaker 1Yes, we got it. We got it, chief.
Speaker 5Okay, I'm going to say that, oscar, you're in charge. Make sure everybody gets their tasks. Delegate. I don't want you all working on the same thing.
Speaker 1Okay, what are our tasks?
Speaker 5Okay, so we need to clean. There's a lot of blood in there right now. Okay, we need to start repairing Kind of a mess. Okay, you can put Theo Pimble on anything you want. Hate that guy got it, and don't let anybody get eaten by the. No, that who's not a bad guy got it.
Speaker 1Okay, okay, okay, okay. I think I think I think I got that. Okay, do your best, I'll try.
Speaker 2Okay, all right. So Okay, all right.
Speaker 1So the, the, the, the hoard, not the hoard, but the, the, the, the, the, the fluffle of goblins seven goblins and two wolves the seven goblins, two wolves, all, all head down. And the seven goblins, two wolves, all head down, and a no thick in a tree, fabulous, they all head down. They come down into town, they head out the main road there toward Trescender Manor, aka the Bumble Bumble.
Speaker 2Yeah, it's not Trescender Manor anymore.
Speaker 1No, it is the future home of, is it? Are we just calling it the bumble, bumble b&b now, I mean it is the bumble bumble okay, it's the bumble bumble b&b, I think. So okay, okay, excellent, so they're, they're all headed that way. Um, and they will, they will begin construction now. They don't have. I mean, how are they? How are they getting supplies, I guess?
Speaker 2we're gonna have to. I don't want to do this, but I feel like I have to make theo pimble like the foreman theo pimble will be the foreman.
Speaker 1Yeah, okay, so theo will hate that guy you want to give him. Give him kind of a a sack of of money. Yes, all right, hold on let me see what I've got.
Speaker 2A sack of money, yes. All right, hold on. Let me see what I've got in terms of money.
Speaker 1Bring the sack back.
Speaker 2All right, so I have a hacky sack. All right, so I have a total of 78 gold pieces. Okay, it's all inclusive.
Speaker 1You know what that means.
Speaker 2Yes, michael pieces.
Speaker 1okay, it's all inclusive, um you know what?
Speaker 2that means I mean yes michael.
Speaker 1Um, I'm gonna give him, I'm gonna give him 65 of them so that I have something on me. 65 gold, yeah, to get the supplies, yeah, cleaning supplies, yeah, paint lumber feed themselves food, etc. So he's he's in charge of. Theo pimble is the treasurer aka foreman. Um, okay, so he's, he's got all them organized, okay, excellent all right, so we did that.
Speaker 2So now we need to figure out what we want to do next. Do we want to go see agatha down the witch's road? I mean, fable just perked up, so I feel like that's what we want to do next.
Speaker 5Do we want to go see Agatha down the witch's road? I mean, fable just perked up, so I feel like that's what we should do next.
Speaker 2We are getting something, possibly from the witch's road.
Speaker 5She also might have information for us. Yeah, that'd be good to have as we go to crack.
Speaker 2I think probably. Yes, james is nodding. Yeah, I think so. Yes, james is nodding. Yeah, I think so. On this audio podcast now, we're all nodding yes, we'll put that in the transcript, nodding also, we've had this quest for like a long ass time and we just haven't done it yet yeah so let's go down down the witch's road. Down the road, we're easing on. Down the road. Yes, down the road, the witch's road.
Speaker 1Ease on down. Ease on down the road, Excellent.
Speaker 2Oh, don't worry, when we get there, I'm pretty sure Agatha's going to look exactly like Aubrey Plaza.
Speaker 1Okay, so that is going to be where you're going to head, to Agatha's lair. So let's see, so you're going from Fandalen to and that's quite a distance. Well, don't worry, we're dancing and singing 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60. That's about 60 miles. Oh wow, 60 miles away.
Speaker 2We're really easing on down the road 60 or 60?, 60, 6-0.
Speaker 1And you only go about 24 miles per day.
Speaker 4So this is about like a three day, three day journey.
Speaker 1If you haven't I know, I know you just leveled up. Make sure you've taken a long rest for your characters and everything. Make sure you're full, full HP at this point.
Speaker 2Oh what could that possibly mean?
Speaker 5That means we're going to have a nice easy trip, no problems at all.
Speaker 1All right, so let's see.
Speaker 2Wait, where do I do that?
Speaker 1There should be a button button in the upper right that says long rest At the top, you know where you see her picture.
Speaker 5It's in that row Boom.
Speaker 1Nailed it, James Nailed it.
Speaker 5Okay.
Speaker 1All right. So let's see On day one of your travels. Let's see what happens. Day one of your travels is uneventful, Yay.
Speaker 4Night falls, you take a hundred points of damage. That's right. Day breaks A hundred points more.
Speaker 1Let's see what happens on day two of your journey to Agatha's lair. Another fun, uneventful day. You are just easing down the road.
Speaker 2We're such great traveling companions. We're having so much fun.
Speaker 1Moving right along, I was going to say. I was going to say, oh, moving right along, but loose and fancy free. Yes, exactly, easing down the road, moving right along, having a great time.
Speaker 2Violating copyright left and right.
Speaker 1Ooh, you, just you, you on day three. Oh, that was me Sorry.
Speaker 2How dare you?
Speaker 1On day three.
Speaker 2What happens on day three.
Speaker 1Everybody give me a perception check.
Speaker 2Oh crap, I have Doctor who dice I'm going to give this one its first roll 19.
Speaker 4The inaugural roll 14.
Speaker 1Did you add any modifiers to that?
Speaker 2Yes, I added Hold on, excellent. Do I have a perception? Perception oh, 15 then 15, 14, 19.
Speaker 1So you're going down the Tribor Trail.
Speaker 2Arms linked skipping.
Meeting the Banshee Agatha
Speaker 1Yes, To your right are the mountains the Sword Mountains. To your right are the mountains the sword mountains. To your left is a forest the edge of your— I'll take swords for a thousand dollars, that's S-words To your left is the edge of Neverwinter Wood. You hear some rustling in the trees and in the brush of the Neverwinter Wood you feel like you're being watched.
Speaker 5Anybody else feel like we're being watched? Anybody else feel like we're being watched? You made a yummy sound I mean I had a pudding and a biscuit today, so yay pudding and a biscuit.
Speaker 1That is sounds british, it does put the pudding on the biscuit, no taste the biscuit. No Taste the biscuit, oh no. So you hear, you hear rustling in the, in the brush and in the trees of of the Neverwinter wood, but as, as you go along, nothing, nothing happens, and oh.
Speaker 4Tempted to tell russell to get out of the tree and go home. Yeah, I know seriously, russell. What's the problem, dude, climbing trees?
Speaker 2russell, stop following us, russell.
Speaker 1Alright, so you get to. You get to Coneyberry, which is where Agatha is. The town of Coneyberry has been abandoned for years and lies in ruins. The Tribor trail runs through the abandoned town, providing an easy landmark for locating the lair of the Banshee Agatha. From the ruins of Coneyberry, an old trail leads northwest into Neverwinter Wood. Yes, would you like to? Would you like to head up that trail?
Speaker 4yeah, why not? Let's do it, let's mix it up.
Speaker 2I think you do do we, let's trail mix it up? I don't know. If you tell me we do, then I don't know if we do.
Speaker 4I think we should follow the suspicious trail, see if there's some trail mix at the end. Why do I feel like?
Speaker 5this is another situation that we're going to have to bail him out of.
Speaker 1No, that is when you magically conjure the spirit Spotify and you have your trail mix Spirit.
Speaker 2Spotify and you have your trail mix.
Speaker 4Which I cast.
Speaker 2Thaumaturgy. Which, if it's Iquium, oh my god which? If it's Iquium, it's just all Rick Astley.
Speaker 1Various versions of Rickrolling.
Speaker 4That's what the phantom sound is going to be in the background, that is that is how you destroy Agatha.
Speaker 1I guess they got Rick rolled. What is? What's the what's that? What's the spell of? Uh, it definitely has the sound and the sound in the ears. Now there's like, uh, not told the dad, just a little's like a not toll the dead. Dissonant whispers, dissonant whispers.
Speaker 4Oh, I have that still, I'm ready, I'm ready to use it, and it's always. Rick Astley.
Speaker 1Absolutely so. As you, as you go up this trail, the forest grows dark and still.
Speaker 2Is it nighttime or is it just getting dark?
Speaker 1Well, the trees are so thick and, ah yes, the trail winds deeper into the trees.
Speaker 4Some thick wood baby. Oh sorry, oh oh.
Speaker 1Oh, into the woods, into the woods and out of the woods. Heavy vines and thick layers of moss drape the branches and the air is noticeably colder than it was in the ruined village.
Speaker 2When we set up this table and Fable and I sat across from each other. That was a bad plan.
Speaker 5Cahoots, always cahoots. I hate that game.
Speaker 1After rounding a bend in the trail, you come upon a domed shelter made from the warped bowing branches of nearby trees. A low doorway leads inside.
Speaker 5I knock on the door.
Speaker 3Guys, we've been walking for three days.
Speaker 5I'm knocking on the door.
Speaker 2Pause for dramatic effect.
Speaker 1I'm reading, bear with me.
Speaker 4I mean.
Speaker 5Is a bear with you what?
Speaker 4Agatha clearly chose the bear over the man, so Agatha chose the bear.
Speaker 2Oh, Fable's sick of our shit. Yeah is that why you took the headphones off? You want Excedrin.
Speaker 4It's because some of those jokes caused psychic damage.
Speaker 1I know Seriously.
Speaker 2Oh boy, is that a no to Excedrin? I'm fine for now, okay, okay.
Speaker 1So you knock on the door.
Speaker 5Yes.
Speaker 1Door creaks open slowly. There's just a crack now in the door. You can see a little bit of light, pale light, flickering kind of in the background there and you hear foolish mortals.
Speaker 3What do you want here? Do you not know?
Speaker 4it is death to seek me out what I'm going to uh, oh god, I'm going to cast thaumaturgy what does that one do again? Yeah, it's going to. Uh, basically, I'm going to create a phantom sound inside and it's going to be the sound of like little birds twittering and and like little happy music you're trying to cheer her up yes just something absurd next I do a little dance hi, honey, we're home.
Speaker 1So you're casting thaumaturgy.
Speaker 4I cast thaumaturgy.
Speaker 1And why are you doing that?
Speaker 4What are you doing?
Speaker 1with that.
Speaker 4I'm creating a phantom sound inside the house and I'm just playing like little birds chirping and little happy music, kind of accompanied rainbows and unicorns, something that's cheerful in this dark place.
Speaker 1You hear a very foolish man. Yes loud scream from the banshee and the door shuts nice equilibrium and the door shuts, Nice Equium. I think we have opens briefly again and you just see the glowing eyes of the banshee.
Speaker 3Hi, what is it you want?
Speaker 5Well, so Sister Cariel sent us. She said we should talk to you.
Speaker 3I know that you seek many things. Ask me one question and I will give you an answer. Oh crap.
Speaker 2One question what's our one question?
Speaker 5Oh.
Speaker 2I don't know if I have this Fables deep in thought. I wrote notes.
Speaker 5Okay, okay.
Speaker 2So one question.
Speaker 3One question.
Speaker 5Are you willing to trade for something valuable?
Speaker 3What is it you seek?
Speaker 5Great question.
Speaker 2Do we want information and if so, what information do we want?
Speaker 5Well, because in my notes it says I have a silver comb that she would probably like and I should trade with her.
Speaker 2Okay, but we don't know what we should be trading for.
Speaker 4But you have the quest to go and find the bench.
Speaker 5Yes, and I have this silver comb to trade with her, but we're wondering what we trade it for.
Speaker 4Ah, okay, okay, okay.
Speaker 1So what would you like to do with the comb?
Speaker 5I'd like you to hold your horses.
Speaker 1I can do that. Thank you, horses being held. Thank you.
Speaker 1I will give you a little bit of background. So, sister Gary, I'll send you. Thank you. Horse is being held. Thank you, I will. I will give you a little bit of background. So, sister Gary, I'll send you on this quest. Yes, gave you the comb to trade for something. She would. Sister Gary, I wasn't clear as to what it was you were trading for. However, because because the, the Banshee, will not just give you something for free. Yeah, that's why I have the comb, right, exactly so, in order to to potentially get something from the Banshee, you probably have to give the Banshee something, hence the comb. So what would you like to do? Take out the comb, Perhaps?
Speaker 4Okay, so how do you do that? So, oh, I apologize to the banshee and I was only trying to bring spring into her home and and I and I was. I thought I was being respectful and apparently I was not, because you shut the door on us and it's obvious to me and I apologize. We think we're looking for information, but we're not quite clear and they have something to trade you for information. Would you consider that?
Speaker 5Take out the silver comb, but I'm not giving it to her.
Speaker 2yet you can just see the comb in my hand.
Speaker 1You see a flash of interest on Agatha's face.
Speaker 2The door creaks open slightly more when you bring out this comb slightly more when you bring out this comb, would you trade us for the information that Sister Ariel sought for this comb? Would you be willing to trade information?
Speaker 1There's a long pause. This creepy kind of ghastly hand reaches out. This creepy kind of ghastly hand reaches out. Give her the comb. You put the comb in the hand, the hand comes back back through the door.
Speaker 3You seek the spellbook.
Speaker 2Sure, yeah, yeah, obviously. What else did we seek?
Speaker 3I no longer have the spell book. I traded it A dark necromancer named Sarnoff Smirnoff.
Speaker 1Smirnoff.
Speaker 3Sarnoff.
Speaker 4It's not Yakos.
Speaker 1No, no, I'm afraid not what is happening.
Speaker 3Sarenath lives in Eriabor.
Speaker 1I don't think you'll find that on the map.
Speaker 2Do we have to climb a beanstalk?
Speaker 3This was over a hundred years ago, oh good lord.
Speaker 5The hell. You gave up that comb for nothing. Don't mind me. You gave up that comb for nothing. Don't mind me, got anything else for us to?
Speaker 3go on. I don't know what became of the book after that.
Speaker 4That was 100 years ago.
Speaker 3More than 100 years ago.
Speaker 4Was Van Dahlen Harry Moore.
Speaker 5Harry.
Speaker 3Moore, you have asked your one question.
Speaker 5People with the thumbs down don't shruggy us shruggy I wish I had minor illusion.
Speaker 4I'd leave a Yelp review.
Speaker 1Would not recommend Zero stars.
Speaker 2Zero out of ten Took my stuff gave me nothing.
Speaker 1Gave me useless information.
Speaker 4Really 100 years old. Somebody's got to get with the times.
Speaker 1So what do you do?
Speaker 4I mean, I don't know. Are you sure she's telling?
Speaker 5the truth. Insight check.
Speaker 1You'd like to give an insight? Check Okay.
Speaker 4That would be a 12.
Speaker 2Should we all try, yes, 18.
Speaker 3Oh 19.
Speaker 5Oh, oh.
Speaker 1You will leave Agatha to be entirely truthful.
Speaker 2Entirely truthful and entirely useless.
Speaker 1You find her to be entirely truthful and that the spell book that apparently Sister Gariel had been seeking out is no longer in Agatha's possession and was given to this necromancer, Serenath, an Eriabor. So Serenath is T-S-E-R-N-O-T-H.
Speaker 2Oh, that's not how I spelled it.
Speaker 1T-S-E-R-N-O-H and Eriabor is I-R-I-R-I-A-E-B-O-R-M-O-U-S-E. Can I do?
Speaker 4a history check.
Speaker 1What would you, what would you like to check with your history check?
Speaker 4I'm not so great at history, but I would check to see if I know where or it doesn't sound familiar to you, however, um, it is again.
Speaker 1she was truthful, so it's she what? She wasn't making up the name of this town, but it is just not. It's not as a town, city, village, whatever familiar to familiar to you and your travels you have. You have not heard it before.
Speaker 4But what?
Speaker 1we do know is that, don't?
Speaker 4we know that Finn Dillon was find that out early on and Dillon had been kind of abandoned.
Speaker 5It was Abandoned.
Speaker 1It was a frontier outpost, it was. Yeah, it was it's kind of a new outpost on an old place.
Speaker 5Okay, you don't know what it was prior to we don't know what it was.
Speaker 1We don't Right.
Speaker 4We just know that it was a new. It's a new frontier town, right On an old.
Speaker 1Right, Got it Okay. So now you've now you've got this information from From Agatha.
Speaker 2This useless information.
Speaker 1Well, someone was looking for this information.
Speaker 2Oh, so go back to sister Gary L.
Speaker 1Perhaps, perhaps you might want to go back to sister Gary L and relay the the seemingly useless information.
Speaker 2Okay, 60 miles.
Speaker 1Three days journey back.
Speaker 4I would walk 60 miles. I would walk 60 more, just to be the man that knocks up on the banshee's door.
Speaker 2That's all I had to say. That was very good, thank you.
Speaker 1You've got three days journey, very uneventful, back to the town of fandalen. Okay, so what would you like to do?
Speaker 2well, we made it back to sister gary, ells quest so I guess we we're gonna knock on her door now.
Speaker 5Sorry, I jumped the gun. You're almost in sync my bad A little different. Is she not answering?
Speaker 4I'd knock again.
Speaker 2Yeah let's knock again.
Speaker 5All right, is she not answering, I'd knock again.
Speaker 1Yeah, let's knock again what the door opens? And it's Sister Gariel.
Speaker 2Wow, oh my God, I know no way.
Speaker 1Yowza she says oh my goodness.
Speaker 5Where have you all been? We've been busy. Had to take over my B&B. You're welcome to visit wonderful.
Speaker 1When? When are you opening?
Speaker 5yeah, that's tbd I'll be sure to write it on a sign outside grand opening.
Speaker 1It might look like blood, but it's really just a red marker fabulous I I can't wait wait, what news do you bring me?
Speaker 5To Agatha's lair and we traded this. Yes, and apparently she gave away the spell book Over 100 years ago To a dark necromancer. Serenal and he lives in a town necromancer named Cyrano and he lives in a town called Kiribar.
Speaker 1Close enough. So you've explained all this information to Sister Gariel, sister G, thank you, thank you. Thank you so much for providing this information. You have truly shown that you are a special individual. You're quite welcome. I am a member of what is known as the Harpers.
Speaker 4What's that? Is Valerie still your president? Oh, sorry, I gave myself psychic damage. Oh.
Speaker 1Would you like to roll a history check?
Speaker 3I'll try.
Speaker 4That's just for Fable to know who Valerie Harper is.
Speaker 1Not Valerie the Harpers. You got a 10? Close enough I got a 14. So the Harpers are spellcasters and spies who covertly oppose any abuse of power, magical or otherwise. Working alone or in small cells, they gather information throughout Faerun, analyze the political dynamics in each region or realm and use what they uncover to help the weak, the poor and the oppressed. From behind the scenes, harpers act openly only as a last resort. I would like to invite you to become one of the Harpers and help us. Are you willing?
Speaker 5Sure.
Speaker 1Wonderful. You must not reveal this to anyone other than fellow Harpers. What about us?
Speaker 5We're still here. No, you're not hearing Harpers. What about us? We're still here.
Speaker 1No, you're not hearing this conversation. What you don't hear this conversation? Where am I? You're standing far enough away that you can't hear.
Speaker 3How about me?
Speaker 1fine, you can hear, so anyway, you must not tell anyone. The only way that people will know that you are part of this organization is if you wear this pin.
Speaker 2Ooh, there's an actual Harper's pin. There's an actual pin I.
Speaker 5I can have her in like at least six months. Did something happen? What Nothing.
Speaker 1What For the last six months for us to not meet? Yeah, did something happen? What Nothing. What it's for the last six months for us to not meet?
Speaker 2Yeah, did something happen.
Speaker 1I don't know what you're talking about. What?
Speaker 5I'll just put it on or sit for now.
Speaker 1That's fine. So so you are now a member of the Harpers, so just keep that in mind in case cause you may be called upon again to to assist To harp. Yes, that's, that's what you do. You have it's like a drum circle, but you all play harps. It's like a harp circle.
Speaker 2Sounds really crunchy, getting all over here yes, off the rails.
Speaker 4By the way, a little harp trivia. Ireland is the only country that has a harp on its flag or as a symbol Fascinating.
Speaker 1I did not know that. Good to see now. Now I feel like I'm so well educated now the more you know Fabulous. So what would you like to? So fantastic, so you provided the information to Sister Gariel. She is very thankful for your help. She has invited you to join the Harpers, so that is also very exciting. What would you all like to do next? Do you want to pause there? Because I mean so where would you want to go back? To the Stonehill Inn?
Speaker 2Are we just checking on?
Speaker 1you want to. You want to talk to Sildar.
Speaker 4Yeah, let's talk to Sildar.
Speaker 1Maybe see what he has to say for himself, maybe he's gotten some gossip, the hot he's got the hot gas in in Fandale.
Speaker 2And since you've been gone, since you've been gone still there's got his finger on the pulse yeah, yeah, stonehill in his down looks like hot topic.
Speaker 1That's right, all right. So you, you head into. You head into the stonehill inn. Sildar. Sildar is sitting there at a table having a having a pint of of ale and um, what would you like to do?
Speaker 5um.
Speaker 4What would you like to do?
Speaker 1I'll sit down with him. Sildar, it's good to see that you're up and around. Equium, my friend, how are you? How are you, my feeble, feeble-boned friend? Really, you are you, my feeble, feeble, boned friend really you think you should call me feeble? You still owe me money, wow god, sildar is mean yeah he says, he says it with all, all the love all the love of somebody's life was saved by us Too, true Too true.
Speaker 4Barely Sildar. What, what do you? What do you know, what do you hear?
Speaker 1Well, have you? Have you found Gundren yet?
Speaker 4Have not found Gundren. Uh, we just had a conversation with a Banshee, um, rather interesting. Um, we've, we've dealt with some things, uh, dealt with some more red brands and that. But, uh, wondering, since you've been here, what have you heard?
Speaker 1Have you heard any news of Gundert Cause? I have not, well as as as some of the red brands were running out of town Oops, I heard them talking about the goblins and I overheard that perhaps.
Speaker 5Gundren might be at Cragmaw Castle. Do you know?
Speaker 1what Cragmaw Castle? Do you know what Cragmaw Castle is? Cragmaw Castle, the ruins of Cragmaw Castle, are in the Neverwinterwood Just north of the Tribor Trail. They're on the southern end of the Neverwinter Wood, but you might be able to find Gundren or more about Gundren and what's going on there.
Speaker 5I feel like that's the first useful piece of information we've gotten all day. Thank you.
Speaker 4My Yelp review. You'll get better than the Banshee.
Speaker 1Very kind of you, we're good.
Speaker 5Don't forget to knock off a point, because he owes you money.
Speaker 1Fair, that's fair.
Speaker 4Four and a half out of five.
Speaker 1Four and a half out of five. Can you give half stars? You can only give whole stars.
Speaker 4If you want to talk about it, I can take the full point off. I don't care.
Speaker 1You should take a full point off. Money's important these days. If he owes you money, the least he can do is pay you back. Alright, so for next time we will head to Kragmaw Castle it won't be in six months either it will not be in six months, no, but we will go to Kragmaw Castle in the ever long search for Gundren Rockseeker or information on Gundren.
Speaker 2Seeking Gundren Rockseeker.
Speaker 1Seeking Gundren. Rockseeker will be the name of next time's episode, Actually yeah, thaumaturgy.
Speaker 4Maybe I should get a boom box and just stand outside of Cragmaw Castle.
Speaker 2Gundren.
Speaker 1Absolutely In your eyes the light that oh, no wait, not us.
Speaker 2Oh good, More copyright infringement.
Speaker 1So you and Lloyd Dobler, how did that happen? So you and Gunter and Rockseeker, how did that happen? Anyway, all right, thank you all for enduring this adventure. We're sorry, huh, we're sorry, don't be sorry. That was fun. So, to recap, we did a recap, we leveled up your characters and then we got to. We at least got to find the Banshee with with relatively useless information as far as we were concerned. But Sister Gariel seemed happy. So, um, so that was nice. Um hung out at the, the Stonehill Inn, reconnected with Sildar, and he provided some additional information on where to hopefully find Gundren at the Cragmaw Castle.
Speaker 2And Dal is a Harper.
Speaker 1And Dal is a Harper. How exciting is that? I'm currently editing. Are you drawing the pen? Yeah, nice, let's see. Let's take a look, I'm. I'm taking it off the internet, so it's not really drawing. Well, let's see. I want to see what you find.
Speaker 3Oh cool, ooh wow.
Speaker 1I don't know where it's going yet Got it. That's pretty cool I have a question. Yes.
Speaker 4Now that you're a Harper technically, can you change your name a little bit and be Dallery Harper?
Speaker 5Oh my, God, I don't understand it. I'm going to say no.
Speaker 2There's an actress named Valerie Harper.
Speaker 4That's the whole bit, the whole joke.
Speaker 2Dallery Harper, dallery Harper, I'm actress named valerie harper. That's, that's, that's the whole bit.
Speaker 1the whole joke, dalory harper.
Speaker 4Oh my god, that's amazing, it's probably better that you don't know, because that way it's not as painful right man, valerie harper, died in 2019 rip spoilers it's beeners. It's been five years.
Speaker 1It's been five years since Valerie died, wow.
Speaker 3Wow, too soon, too soon, wow, she'll get a chain of Rota Rota.
Speaker 1Right. Wasn't Valerie Harper Rota? Was she Rota? I think she was, I don't remember.
Speaker 2Rota Morgenstern. Yeah, because she was on Mary Tyler Moore, right? Yes, rota Morgenstern.
Speaker 1Oh, my goodness. Okay, on that note, thank you everybody for for enduring this episode. Take a long rest. You're going to need it for the next episode. Hang in there, we will. We will see you soon. Thank you so much. Bye, bye, thank you.
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